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Weathercock's Better Berserker Barbarian
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<blockquote data-quote="Macv12" data-source="post: 6749356" data-attributes="member: 6801600"><p>Frenzy, as presented here, invalidates Bloodlust. It's as if you don't have that feature anymore, which actually puts you behind the curve at that point, as well as making the archetype feel sparse.</p><p></p><p>Making Bloodlust a BA seems counterproductive, for the reason above and for the conflicts with other options. (You can still replicate this with Polearm Master in a way, and average damage is probably better because PM actually does raise the damage ceiling, while Bloodlust doesn't). I would probably make Bloodlust a non-action, but limited to once per turn. This also keeps the ceiling but isn't so obstructive. It's basically super-advantage, but it feels more rage-y.</p><p></p><p>Also, level 14 is a long time to wait for a BA attack without taking any feats or dual-wielding or anything to get one. If you do take PM or Great Weapon Master in the mean time, the BA benefits of those are also made superfluous once you get this feature, so again, you essentially lose features. Not that a no-questions-asked full-fledged BA attack isn't better than the other BA attacks you'll get, but it would be tastier if there wasn't a direct conflict like that.</p><p></p><p>I wonder if taking some amount of damage to make an extra (non-BA) attack would work? IIRC the playtest had something like that.</p></blockquote><p></p>
[QUOTE="Macv12, post: 6749356, member: 6801600"] Frenzy, as presented here, invalidates Bloodlust. It's as if you don't have that feature anymore, which actually puts you behind the curve at that point, as well as making the archetype feel sparse. Making Bloodlust a BA seems counterproductive, for the reason above and for the conflicts with other options. (You can still replicate this with Polearm Master in a way, and average damage is probably better because PM actually does raise the damage ceiling, while Bloodlust doesn't). I would probably make Bloodlust a non-action, but limited to once per turn. This also keeps the ceiling but isn't so obstructive. It's basically super-advantage, but it feels more rage-y. Also, level 14 is a long time to wait for a BA attack without taking any feats or dual-wielding or anything to get one. If you do take PM or Great Weapon Master in the mean time, the BA benefits of those are also made superfluous once you get this feature, so again, you essentially lose features. Not that a no-questions-asked full-fledged BA attack isn't better than the other BA attacks you'll get, but it would be tastier if there wasn't a direct conflict like that. I wonder if taking some amount of damage to make an extra (non-BA) attack would work? IIRC the playtest had something like that. [/QUOTE]
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