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Weathercock's Better Berserker Barbarian
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<blockquote data-quote="Macv12" data-source="post: 6751301" data-attributes="member: 6801600"><p>I do understand that, but it just feels very flat. Usually upgrades like that are more uses of some resource, but even then, subclass features rarely take that form, since they have to account for a lot of character identity with those four or five features. Removing the condition for that BA attack and making it something the character will probably spam every turn also makes that character a little flatter once they hit that level, so my preference would be for these features to be unconnected.</p><p></p><p>I don't have much problem with the damage you calculated, myself. It's a nice bonus, but not overwhelming. To me it beats the alternative, which is stronger negative synergy with several options.</p><p></p><p></p><p>I'll amend something I said: a Polearm Master <em>should</em> have better average damage than someone without it, when using a polearm. I was bringing it up because you said PBH Frenzy can be mostly replaced with PM, and I don't see that your new feature fixes that, especially when it becomes unconditional later on.</p><p></p><p></p><p>I'll just note my own perspective, which is that anyone who uses a polearm should be benefitting from Polearm Master, since they paid a big price for that feat. This makes PM "mandatory" for a damage-optimized polearm build, but I'm fine with that. In 3.5 it might be a problem if one feat was hands-down mandatory for an optimized build, but that's a feature of 5e's system. PM is the designated feat for being the best with polearms, GWM is the designated feat for being the best with two-handers, etc. If your subclass did make PM superfluous (which the PHB zerker nearly does, to be fair), I think that would be a problem.</p><p></p><p></p><p>The berserker should be the best at damage, I think. The PHB balances this by making it all Rage-only and using exhaustion, which you've (rightly) removed, but that's why I suggested paying HP, or maybe HD; you used Reckless Attack, which is in the same vein. As long as it's not both tougher and deadlier than a Fighter, you're fine. (Though I don't have the wherewithal for that calculation.)</p><p></p><p></p><p>Granted.</p></blockquote><p></p>
[QUOTE="Macv12, post: 6751301, member: 6801600"] I do understand that, but it just feels very flat. Usually upgrades like that are more uses of some resource, but even then, subclass features rarely take that form, since they have to account for a lot of character identity with those four or five features. Removing the condition for that BA attack and making it something the character will probably spam every turn also makes that character a little flatter once they hit that level, so my preference would be for these features to be unconnected. I don't have much problem with the damage you calculated, myself. It's a nice bonus, but not overwhelming. To me it beats the alternative, which is stronger negative synergy with several options. I'll amend something I said: a Polearm Master [i]should[/i] have better average damage than someone without it, when using a polearm. I was bringing it up because you said PBH Frenzy can be mostly replaced with PM, and I don't see that your new feature fixes that, especially when it becomes unconditional later on. I'll just note my own perspective, which is that anyone who uses a polearm should be benefitting from Polearm Master, since they paid a big price for that feat. This makes PM "mandatory" for a damage-optimized polearm build, but I'm fine with that. In 3.5 it might be a problem if one feat was hands-down mandatory for an optimized build, but that's a feature of 5e's system. PM is the designated feat for being the best with polearms, GWM is the designated feat for being the best with two-handers, etc. If your subclass did make PM superfluous (which the PHB zerker nearly does, to be fair), I think that would be a problem. The berserker should be the best at damage, I think. The PHB balances this by making it all Rage-only and using exhaustion, which you've (rightly) removed, but that's why I suggested paying HP, or maybe HD; you used Reckless Attack, which is in the same vein. As long as it's not both tougher and deadlier than a Fighter, you're fine. (Though I don't have the wherewithal for that calculation.) Granted. [/QUOTE]
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