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Weathercock's Better Berserker Barbarian
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<blockquote data-quote="Weathercock" data-source="post: 6751826" data-attributes="member: 6802523"><p>Check just about any topic on this forum that discusses the Berserker since 5e's launch. The overwhelming opinion on this forum and others is that the Berserker is more of an inadequate trap than a full-fledged archetype.</p><p></p><p></p><p></p><p>And that's great if your players are having fun with that (really, it is, I'm glad someone is at least having fun), but it doesn't change the fact that the Berserker is simply numerically inferior to pretty much every other option available. You use Frenzy to catch up to the Totem Warrior's output, or you take a halberd/Polearm Mastery yourself (overlapping with the bulk of your archetype abilities) in order to keep up with less functionality. Either way, Berserker offers very little of value.</p><p></p><p></p><p></p><p>You also are forgetting that the butt attack of Polearm mastery also does the +10 damage from Great Weapon mastery, as well as rage damage. The static bonuses end up becoming high enough that the fact that it's a d4 over something higher isn't really a problem.</p><p></p><p></p><p></p><p>The thing is that Barbarians don't actually do a huge amount of damage compared to other frontliners (assuming those frontliners actually make use of their abilities). And that's okay, the Barbarian is a very durable and consistent class, which helps to make up for that disparity. But the Berserker, the offensive variant of the Barbarian class, should at least do more damage than the support archetype, who up until now (and especially with the new abilities introduced in SCAG) was able to do more damage all day long while also supporting his entire party.</p><p></p><p></p><p></p><p>No I'm not. I've run the numbers. 1d4 to 2d6/1d12 isn't much at all when you have static damage bonuses ranging from +15 to +22.</p><p></p><p></p><p></p><p>Corrected. Let me know if it still gives you problems.</p></blockquote><p></p>
[QUOTE="Weathercock, post: 6751826, member: 6802523"] Check just about any topic on this forum that discusses the Berserker since 5e's launch. The overwhelming opinion on this forum and others is that the Berserker is more of an inadequate trap than a full-fledged archetype. And that's great if your players are having fun with that (really, it is, I'm glad someone is at least having fun), but it doesn't change the fact that the Berserker is simply numerically inferior to pretty much every other option available. You use Frenzy to catch up to the Totem Warrior's output, or you take a halberd/Polearm Mastery yourself (overlapping with the bulk of your archetype abilities) in order to keep up with less functionality. Either way, Berserker offers very little of value. You also are forgetting that the butt attack of Polearm mastery also does the +10 damage from Great Weapon mastery, as well as rage damage. The static bonuses end up becoming high enough that the fact that it's a d4 over something higher isn't really a problem. The thing is that Barbarians don't actually do a huge amount of damage compared to other frontliners (assuming those frontliners actually make use of their abilities). And that's okay, the Barbarian is a very durable and consistent class, which helps to make up for that disparity. But the Berserker, the offensive variant of the Barbarian class, should at least do more damage than the support archetype, who up until now (and especially with the new abilities introduced in SCAG) was able to do more damage all day long while also supporting his entire party. No I'm not. I've run the numbers. 1d4 to 2d6/1d12 isn't much at all when you have static damage bonuses ranging from +15 to +22. Corrected. Let me know if it still gives you problems. [/QUOTE]
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