Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Weathercock's Better Berserker Barbarian
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xeviat" data-source="post: 6754964" data-attributes="member: 57494"><p>Looking over the existing Berserker, I only have 2 complaints.</p><p></p><p>In theory, I like Frenzy as is; it works out to be a 1/day super rage. I like it. It's problem is that it uses your bonus action. As one of my players put it, there are plenty of ways to get extra attacks, and a subclass that is just built around getting extra attacks is kind of lame. Barbarians are going to pick up Great Weapon Master if feats are allowed, so ...</p><p></p><p>My second issue is Intimidating Presence. I don't like this because I feel like this is something that everyone should be able to do with Intimidation. Also, it uses Charisma, which wasn't important until just then, so it would only be a good stat if the player had looked ahead and designed their character with it in mind.</p><p></p><p>I tested the berserker against my fighter excel sheet, and the berserker deals more damage than the fighter everywhere except levels 11, 12, and 13 if you assume 1 frenzy per day, 6 encounters per day, and Retaliation each round. Heck, I'm beginning to like the idea of moving Retaliation to the Barbarian proper as a level 11 ability, as it would be functionally equivalent with a fighter's 3rd attack.</p><p></p><p>Now, that's not saying I don't like yours. I went and reread it, and the only thing I'm worried about is the level 14 ability. Taken with everything else, it's another big boost to power. As it stands now, as I said in another thread, both barbarian paths' level 10 abilities aren't really combat abilities, they're utility and defensive abilities. You moved the level 14 ability to level 10, and then added another attack at level 14. So your berserker has, effectively, 4 attacks per round at level 14, when the fighter has to wait till 20th level.</p><p></p><p>Reckless attack while raging isn't a penalty in my book, as the resistance to damage makes up for getting hit more.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 6754964, member: 57494"] Looking over the existing Berserker, I only have 2 complaints. In theory, I like Frenzy as is; it works out to be a 1/day super rage. I like it. It's problem is that it uses your bonus action. As one of my players put it, there are plenty of ways to get extra attacks, and a subclass that is just built around getting extra attacks is kind of lame. Barbarians are going to pick up Great Weapon Master if feats are allowed, so ... My second issue is Intimidating Presence. I don't like this because I feel like this is something that everyone should be able to do with Intimidation. Also, it uses Charisma, which wasn't important until just then, so it would only be a good stat if the player had looked ahead and designed their character with it in mind. I tested the berserker against my fighter excel sheet, and the berserker deals more damage than the fighter everywhere except levels 11, 12, and 13 if you assume 1 frenzy per day, 6 encounters per day, and Retaliation each round. Heck, I'm beginning to like the idea of moving Retaliation to the Barbarian proper as a level 11 ability, as it would be functionally equivalent with a fighter's 3rd attack. Now, that's not saying I don't like yours. I went and reread it, and the only thing I'm worried about is the level 14 ability. Taken with everything else, it's another big boost to power. As it stands now, as I said in another thread, both barbarian paths' level 10 abilities aren't really combat abilities, they're utility and defensive abilities. You moved the level 14 ability to level 10, and then added another attack at level 14. So your berserker has, effectively, 4 attacks per round at level 14, when the fighter has to wait till 20th level. Reckless attack while raging isn't a penalty in my book, as the resistance to damage makes up for getting hit more. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Weathercock's Better Berserker Barbarian
Top