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<blockquote data-quote="BigRedRod" data-source="post: 1875767" data-attributes="member: 24647"><p>Well I'll just talk about one of my games. The newest one as I'm quite sure that none of my players from there read this forum</p><p></p><p>The premise of the game is that after you die your soul lives on. Spirits linger until the Red Moon comes, the Red Moon appears when the Netherworld opens to the dead. The Red Moon hasn't be seen in a year or so and people are starting to get worried mainly as some of the wandering spirits still try to cling to life or simply hate it</p><p></p><p>Gnomes and Halflings do not exist. And elves and Dwarves are in decline, they are also powerful (each being a +1ECL race)</p><p></p><p>The four players are :</p><p>A pair of Brothers from the harsh northern island. The elder Brother served under the Czar and was dispatched to the mainland to find why the mon hadn't risen in so long (the northerners generally blame the mainland for the lack of a Red Moon). His younger brother never showed any of the traits which brought honour to his family as such he is being removed to the mainland in order to remove the embarassment he causes his family and to possibly teach him to be a man. They are a fighter and a Rogue/Sorceror</p><p></p><p>The next character is a drunkard dwarvern cleric of Pelor. Not officially exiled, but he considers himself so as he feels guilty about the death of a friend. The two of them ventured in to dangerous tunnels and only one of them returned</p><p></p><p>Lastly is a wizard from a tiny island which has a wizard college built upon it. The college specialises in Necromancy (as many regard it as evil those who wished to study it all grouped together for mutal protection and furthering their magic). During his education he had a rival. Rivalry was taken to extremes when a prank went wrong and he killed his classmate. He was quickly apprehended and imprisoned on the isle but eventually he was released to seek redemption. Thus he fled to the mainland</p><p></p><p>So far the group stumbled across one another at the same time as a building caught fire and a kidnapping took place. </p><p>The immediate future is that a group of moon cultists kidnapped a girl as they ordered to. The girl is from the Netherworld and came to this world as without a flow of souls her world will die.. However the transition between planes which is not normally possible cost her her memory.</p><p>The cultists believe she is a demon and her kind are the ones with are preventing the Red Moon's arrival</p><p></p><p>The cult cell leader was ordered to kidnap her by a higher power in the cult. As the cult is cellular they know little of the overall acitivites of one another, most don't think there is any communicate between groups of cultists. The core of the cult is in fact a group seeking to unite the collection of city states that make up the area under the banner of a single country. The cults are one of their tools providing fear to drive the people to seek better protection and therefore seek revolution.</p><p></p><p>Of course this group is not entirely unified in its ideals. One of the members is, unknown to threst, also a creature of the Netherworld. A force of entropy (or absolute law dpeending on who is looking) who was imprisoned there and managed to escape (at a cost of a good deal of his power) and who has slowly been working to throw the worlds into chaos that will destroy them both, returning the world to a perfect void.</p><p></p><p>That is a sketchy quick outline of my plot ideas. But I'm happy to warp it to incorporate the PCs themselves. I had an idea about the wizard possibly being innocent, but I'm not entirely sure why or who would have benefitted from framing a young wizard</p></blockquote><p></p>
[QUOTE="BigRedRod, post: 1875767, member: 24647"] Well I'll just talk about one of my games. The newest one as I'm quite sure that none of my players from there read this forum The premise of the game is that after you die your soul lives on. Spirits linger until the Red Moon comes, the Red Moon appears when the Netherworld opens to the dead. The Red Moon hasn't be seen in a year or so and people are starting to get worried mainly as some of the wandering spirits still try to cling to life or simply hate it Gnomes and Halflings do not exist. And elves and Dwarves are in decline, they are also powerful (each being a +1ECL race) The four players are : A pair of Brothers from the harsh northern island. The elder Brother served under the Czar and was dispatched to the mainland to find why the mon hadn't risen in so long (the northerners generally blame the mainland for the lack of a Red Moon). His younger brother never showed any of the traits which brought honour to his family as such he is being removed to the mainland in order to remove the embarassment he causes his family and to possibly teach him to be a man. They are a fighter and a Rogue/Sorceror The next character is a drunkard dwarvern cleric of Pelor. Not officially exiled, but he considers himself so as he feels guilty about the death of a friend. The two of them ventured in to dangerous tunnels and only one of them returned Lastly is a wizard from a tiny island which has a wizard college built upon it. The college specialises in Necromancy (as many regard it as evil those who wished to study it all grouped together for mutal protection and furthering their magic). During his education he had a rival. Rivalry was taken to extremes when a prank went wrong and he killed his classmate. He was quickly apprehended and imprisoned on the isle but eventually he was released to seek redemption. Thus he fled to the mainland So far the group stumbled across one another at the same time as a building caught fire and a kidnapping took place. The immediate future is that a group of moon cultists kidnapped a girl as they ordered to. The girl is from the Netherworld and came to this world as without a flow of souls her world will die.. However the transition between planes which is not normally possible cost her her memory. The cultists believe she is a demon and her kind are the ones with are preventing the Red Moon's arrival The cult cell leader was ordered to kidnap her by a higher power in the cult. As the cult is cellular they know little of the overall acitivites of one another, most don't think there is any communicate between groups of cultists. The core of the cult is in fact a group seeking to unite the collection of city states that make up the area under the banner of a single country. The cults are one of their tools providing fear to drive the people to seek better protection and therefore seek revolution. Of course this group is not entirely unified in its ideals. One of the members is, unknown to threst, also a creature of the Netherworld. A force of entropy (or absolute law dpeending on who is looking) who was imprisoned there and managed to escape (at a cost of a good deal of his power) and who has slowly been working to throw the worlds into chaos that will destroy them both, returning the world to a perfect void. That is a sketchy quick outline of my plot ideas. But I'm happy to warp it to incorporate the PCs themselves. I had an idea about the wizard possibly being innocent, but I'm not entirely sure why or who would have benefitted from framing a young wizard [/QUOTE]
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