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Weaving the plot around the characters
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<blockquote data-quote="Voadam" data-source="post: 1875905" data-attributes="member: 2209"><p>It seems to me there are two types of weaving, one based on the PC's past and one based on the PC's current choices.</p><p></p><p>For example I ran a ravenloft campaign where the PCs came from a world with a greek pantheon. The party paladin was one of Athena so she sent a servitor arachnid to the plane so he could recieve some advice, since she couldn't go or reach there directly without being trapped on the plane herself. The spider was a connection to his Athena order past and the stories he knew of Athena and Arachne. When the paladin felt he was falling and needed to quest for absolution, the spider advised him of possible quests he could perform to regain his paladin status.</p><p></p><p>I had three modules that would each be appropriate for him to quest on and let him know through the spider what the types of challenges were (undead, mass murder, and I now forget the third one, either evil disease or monstrous aberrations). He instantly chose the undead option and convinced the party that was what he had to do, so they went with him. This was campaign plotting based on PC choices, I would have been fine with them doing any of the options, or him choosing to not quest.</p></blockquote><p></p>
[QUOTE="Voadam, post: 1875905, member: 2209"] It seems to me there are two types of weaving, one based on the PC's past and one based on the PC's current choices. For example I ran a ravenloft campaign where the PCs came from a world with a greek pantheon. The party paladin was one of Athena so she sent a servitor arachnid to the plane so he could recieve some advice, since she couldn't go or reach there directly without being trapped on the plane herself. The spider was a connection to his Athena order past and the stories he knew of Athena and Arachne. When the paladin felt he was falling and needed to quest for absolution, the spider advised him of possible quests he could perform to regain his paladin status. I had three modules that would each be appropriate for him to quest on and let him know through the spider what the types of challenges were (undead, mass murder, and I now forget the third one, either evil disease or monstrous aberrations). He instantly chose the undead option and convinced the party that was what he had to do, so they went with him. This was campaign plotting based on PC choices, I would have been fine with them doing any of the options, or him choosing to not quest. [/QUOTE]
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