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Weaving the plot around the characters
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<blockquote data-quote="barsoomcore" data-source="post: 1876344" data-attributes="member: 812"><p>You know, I used to worry about that, but I've embraced the pain of it.</p><p></p><p>The safest rule is to never develop assumptions about HOW the party will solve one problem or another. That keeps you from thinking, "Well, once the paladin's 12th level she'll be able to use the Holy Hoohah to destroy the lich."</p><p></p><p>Which all sort of falls apart if she dies at 3rd level.</p><p></p><p>Rather than trying to create "plots" in the narrative sense, have your NPCs pursue "plots" in the intrigue and sneaky sense. Some of those plots may include (should include, maybe) your PCs. Should a PC die, well, alright, those plots shift (or come to end, if your NPC was plotting to kill that PC), but you've gots tons of NPC's, right? Who are all running around pursuing their various plots, right? They're not going to stop going after what they want just because the paladin died, are they?</p><p></p><p>Alrightie then. No problem.</p><p></p><p>Don't worry about what your players are going to do. They'll take care of that for you. Worry about what your NPCs are going to do, and let your players worry about how to stop them.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1876344, member: 812"] You know, I used to worry about that, but I've embraced the pain of it. The safest rule is to never develop assumptions about HOW the party will solve one problem or another. That keeps you from thinking, "Well, once the paladin's 12th level she'll be able to use the Holy Hoohah to destroy the lich." Which all sort of falls apart if she dies at 3rd level. Rather than trying to create "plots" in the narrative sense, have your NPCs pursue "plots" in the intrigue and sneaky sense. Some of those plots may include (should include, maybe) your PCs. Should a PC die, well, alright, those plots shift (or come to end, if your NPC was plotting to kill that PC), but you've gots tons of NPC's, right? Who are all running around pursuing their various plots, right? They're not going to stop going after what they want just because the paladin died, are they? Alrightie then. No problem. Don't worry about what your players are going to do. They'll take care of that for you. Worry about what your NPCs are going to do, and let your players worry about how to stop them. [/QUOTE]
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