Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Weaving the plot around the characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="exile" data-source="post: 1876556" data-attributes="member: 20068"><p>I don't feel like I have to force my player's to generate a reason why they would all be working together. Rather I start with the overall plot of the game I want to run; without sharing said plot, I ask the player's to generate a backstory for their players (of course if some of them want to know one another beforehand, that's great; also, I at least share basic information such as campaign setting and specific region thereof). I then give them feedback regarding their backstory, sort of my take on it, complete with deatils (secret hints) about the upcoming game. If I have then modified their background in a way that they don't approve of, I give them a chance to ammend what I have done. The long and short of it is, there is a lot of back and forth betwen myself and my palyers regarding character background before we ever sit down to play.</p><p></p><p>So, this gives us the principle plot and character background. I then try to use the finalized (or as final as it gets before play begins) background to generate 1-2 subplots involving the characters that I can throw up as they make their way through the principle plot.</p><p></p><p>This may be a bit off topic, but I really strive to create plots and subplots that bring the characters into conflict with one another. I love to see how far I can push them without resorting to intraparty violence, then I back off the stressors just a bit. It's really quite a lot of fun and generates the best role-playing experience in my mind.</p><p></p><p>That said, it's not for everyone. You have to have a mature group to keep from things dissolving into anarchy. By mature, I guess I mean you have to have players that enjoy role-playing/character acting, but who will, when push comes to shove, put the good of the game above character integrity. Maybe mature is a bad word for this. For example, most fo my group (and it's a large group) loved this style of play, but one guy snapped and started yelling at other players (and I don't think he was "in character" at the time).</p><p></p><p>Also, creating a tense situation within the party is not for every game. I was running a modified Forgotten Realms game (lower than baseline FR magic, pulp action, Lovecraftian horror), so the intraparty tension/conflict was great. For a more light-hearted, heroic fantasy game, I'd probably shy away from it.</p><p></p><p>Enough of that.</p><p></p><p>Chad</p></blockquote><p></p>
[QUOTE="exile, post: 1876556, member: 20068"] I don't feel like I have to force my player's to generate a reason why they would all be working together. Rather I start with the overall plot of the game I want to run; without sharing said plot, I ask the player's to generate a backstory for their players (of course if some of them want to know one another beforehand, that's great; also, I at least share basic information such as campaign setting and specific region thereof). I then give them feedback regarding their backstory, sort of my take on it, complete with deatils (secret hints) about the upcoming game. If I have then modified their background in a way that they don't approve of, I give them a chance to ammend what I have done. The long and short of it is, there is a lot of back and forth betwen myself and my palyers regarding character background before we ever sit down to play. So, this gives us the principle plot and character background. I then try to use the finalized (or as final as it gets before play begins) background to generate 1-2 subplots involving the characters that I can throw up as they make their way through the principle plot. This may be a bit off topic, but I really strive to create plots and subplots that bring the characters into conflict with one another. I love to see how far I can push them without resorting to intraparty violence, then I back off the stressors just a bit. It's really quite a lot of fun and generates the best role-playing experience in my mind. That said, it's not for everyone. You have to have a mature group to keep from things dissolving into anarchy. By mature, I guess I mean you have to have players that enjoy role-playing/character acting, but who will, when push comes to shove, put the good of the game above character integrity. Maybe mature is a bad word for this. For example, most fo my group (and it's a large group) loved this style of play, but one guy snapped and started yelling at other players (and I don't think he was "in character" at the time). Also, creating a tense situation within the party is not for every game. I was running a modified Forgotten Realms game (lower than baseline FR magic, pulp action, Lovecraftian horror), so the intraparty tension/conflict was great. For a more light-hearted, heroic fantasy game, I'd probably shy away from it. Enough of that. Chad [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Weaving the plot around the characters
Top