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Web-based Maptools-like program for PbP games?
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<blockquote data-quote="azhrei_fje" data-source="post: 4374345" data-attributes="member: 12966"><p>One of the items on the Wall of Features for MapTool is turn-based movement. There's a lot of discussion on their forums about how that should work, but it is on the list for implement in 1.4 (Trevor is working to finish cleaning up 1.3b35 so that 1.4 can be started).</p><p></p><p>You may want to login <a href="http://forums.rptools.net/" target="_blank">over there</a> and check to see what progress has already been made, then post your $0.02 about how you would like to see it work.</p><p></p><p>It would seem to me that there would need to be some kind of built-in order so that when a player logs in to the server, they can't take their movement yet if it's not their turn.</p><p></p><p>Although... Combat is supposed to be simultaneous. Imagine if the MapTool server allowed everyone to move their tokens and take their actions without seeing anyone else's moves?! When the GM logs in, they can resolve the round in order by initiative, but all movement would already have happened! Heh-heh, that might be an interesting implementation!</p></blockquote><p></p>
[QUOTE="azhrei_fje, post: 4374345, member: 12966"] One of the items on the Wall of Features for MapTool is turn-based movement. There's a lot of discussion on their forums about how that should work, but it is on the list for implement in 1.4 (Trevor is working to finish cleaning up 1.3b35 so that 1.4 can be started). You may want to login [url=http://forums.rptools.net/]over there[/url] and check to see what progress has already been made, then post your $0.02 about how you would like to see it work. It would seem to me that there would need to be some kind of built-in order so that when a player logs in to the server, they can't take their movement yet if it's not their turn. Although... Combat is supposed to be simultaneous. Imagine if the MapTool server allowed everyone to move their tokens and take their actions without seeing anyone else's moves?! When the GM logs in, they can resolve the round in order by initiative, but all movement would already have happened! Heh-heh, that might be an interesting implementation! [/QUOTE]
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