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<blockquote data-quote="Masada" data-source="post: 1768036" data-attributes="member: 19339"><p>Let me rephrase and pay some respects before responding.</p><p></p><p>Rodney is a professional writer with years of experience. He holds the respect and admiration of the gaming community (myself included). He has more products and credits than I can name. VRnet is a free enhancement that is well written and provides an excellent setting for VR combat. I personally am thankful to have access to these products and access to Rodney's time. It wasn't my intention to complain about a free product. However, I see some other exciting things in my view of the future. Here's my attempt to show you...</p><p></p><p>In the United States today there are about 200 million cell phone with access to national and international wireless networks. Those numbers and networks will continue to grow. Where there is Voice, there will soon be Data. Already carriers are trying to deliver multi-meg wireless data service in national foot prints (not just "hotspots"). I would predict that in 100 years, every square inch of the planet will have something conceptually similar to wireless 100 megabit/sec service or at least the developed nations will.</p><p></p><p>Today, we have the ability to use very low powered lasers to "paint" images right on to the retina. The devices that accomplish this are roughly the size of a clunky cell phone. Today this allows the user to see text, maps and schematics overlaid in their field of vision regardless of where they are looking. In a hundred years, I can easily see this being something like a full blown windows desktop in the users view where the "wallpaper" is actually the real world. Icons and text will be "clickable" by eye movement or mental command. Combine these two concept and look ahead.</p><p></p><p>Network connections will be placed in nearly everything. People will have identification chips either implanted or carried with them that will interface with wireless security doors, air conditioning, person computing gear, credit cards, etc. When cyberware rolls around, people will have wireless high speed data connections to their internal computer rigs. All these wireless devices will broadcast their presence in order to discover each other and communicate directly.</p><p></p><p>Now imagine the Hacker character with an operating system in their head and "windows" and icons painted in to their field of view at all times. They will see all of these wireless devices as network objects. They won't need to run attack programs in VR space, they'll need to run them in real space! Certain programs will be controlled like handguns the hacker will have to be skilled at hiding and encrypting their software. Nearly all transactions will be tracked to the users ID chip, scrambling this signature for themselves and the party may be crucial. Each security door will be be "guarded" by security software that could be as simple as wireless unlock attempt or as complex as an animated "guard icon" that must be defeated before proceeding. The entire modern world will be "alive" with network objects interconnected and waiting to be manipulated by the Hacker.</p><p></p><p>While total immersive VR will be an option, I think a world where VR and reality meet is more interesting. It facilitates "whole party" play rather than only the hacker characters. It allows the hacker to work very much like rogue in party dynamics. I also think it's cool as hell.</p></blockquote><p></p>
[QUOTE="Masada, post: 1768036, member: 19339"] Let me rephrase and pay some respects before responding. Rodney is a professional writer with years of experience. He holds the respect and admiration of the gaming community (myself included). He has more products and credits than I can name. VRnet is a free enhancement that is well written and provides an excellent setting for VR combat. I personally am thankful to have access to these products and access to Rodney's time. It wasn't my intention to complain about a free product. However, I see some other exciting things in my view of the future. Here's my attempt to show you... In the United States today there are about 200 million cell phone with access to national and international wireless networks. Those numbers and networks will continue to grow. Where there is Voice, there will soon be Data. Already carriers are trying to deliver multi-meg wireless data service in national foot prints (not just "hotspots"). I would predict that in 100 years, every square inch of the planet will have something conceptually similar to wireless 100 megabit/sec service or at least the developed nations will. Today, we have the ability to use very low powered lasers to "paint" images right on to the retina. The devices that accomplish this are roughly the size of a clunky cell phone. Today this allows the user to see text, maps and schematics overlaid in their field of vision regardless of where they are looking. In a hundred years, I can easily see this being something like a full blown windows desktop in the users view where the "wallpaper" is actually the real world. Icons and text will be "clickable" by eye movement or mental command. Combine these two concept and look ahead. Network connections will be placed in nearly everything. People will have identification chips either implanted or carried with them that will interface with wireless security doors, air conditioning, person computing gear, credit cards, etc. When cyberware rolls around, people will have wireless high speed data connections to their internal computer rigs. All these wireless devices will broadcast their presence in order to discover each other and communicate directly. Now imagine the Hacker character with an operating system in their head and "windows" and icons painted in to their field of view at all times. They will see all of these wireless devices as network objects. They won't need to run attack programs in VR space, they'll need to run them in real space! Certain programs will be controlled like handguns the hacker will have to be skilled at hiding and encrypting their software. Nearly all transactions will be tracked to the users ID chip, scrambling this signature for themselves and the party may be crucial. Each security door will be be "guarded" by security software that could be as simple as wireless unlock attempt or as complex as an animated "guard icon" that must be defeated before proceeding. The entire modern world will be "alive" with network objects interconnected and waiting to be manipulated by the Hacker. While total immersive VR will be an option, I think a world where VR and reality meet is more interesting. It facilitates "whole party" play rather than only the hacker characters. It allows the hacker to work very much like rogue in party dynamics. I also think it's cool as hell. [/QUOTE]
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