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<blockquote data-quote="Zym" data-source="post: 1429845" data-attributes="member: 10684"><p>A few questions regarding the Monsterous Spider's Web (Ex) ability and how it should be properly used.</p><p></p><p>1: Does making the Strength or Escape Artist Check to get free from the Web (Ex) provoke an Attack of Opportunity? </p><p> </p><p>2: Does the Web (Ex) effect only one target (up to one size larger than the spider)? Or, does it cover a number of targets in the area equivilent to one larger than its size (a Huge Spiders thrown web can entangle a Gargantuan critter, thats a 20' x 20' area or potentially 8 medium critters)? </p><p> </p><p>3: Is the Spiders Web (Ex) considered anchored or not? Its not specifically stated under the spider description, but all other web-throwers webs are auto-anchored. </p><p> </p><p>4: Do these thrown Webs (Ex) impede movement in any fashion? </p><p></p><p>Any input is appreciated. </p><p></p><p>Relevant rule info:</p><p></p><p><strong>Web (Ex):</strong> Both types of monstrous spiders often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the spider and one creature of the same size. Web-spinners can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the spider. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are given in the table below. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus.</p><p></p><p><strong>Entangled:</strong> The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell's level) or lose the spell. </p><p></p><p><strong>Web-spinners</strong> often create sheets of sticky webbing from 5 to 60 feet square, depending on the size of the spider. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points given on the table, and sheet webs have damage reduction 5/-.</p></blockquote><p></p>
[QUOTE="Zym, post: 1429845, member: 10684"] A few questions regarding the Monsterous Spider's Web (Ex) ability and how it should be properly used. 1: Does making the Strength or Escape Artist Check to get free from the Web (Ex) provoke an Attack of Opportunity? 2: Does the Web (Ex) effect only one target (up to one size larger than the spider)? Or, does it cover a number of targets in the area equivilent to one larger than its size (a Huge Spiders thrown web can entangle a Gargantuan critter, thats a 20' x 20' area or potentially 8 medium critters)? 3: Is the Spiders Web (Ex) considered anchored or not? Its not specifically stated under the spider description, but all other web-throwers webs are auto-anchored. 4: Do these thrown Webs (Ex) impede movement in any fashion? Any input is appreciated. Relevant rule info: [b]Web (Ex):[/b] Both types of monstrous spiders often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the spider and one creature of the same size. Web-spinners can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the spider. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are given in the table below. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus. [b]Entangled:[/b] The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell's level) or lose the spell. [b]Web-spinners[/b] often create sheets of sticky webbing from 5 to 60 feet square, depending on the size of the spider. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points given on the table, and sheet webs have damage reduction 5/-. [/QUOTE]
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