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<blockquote data-quote="Infiniti2000" data-source="post: 3885246" data-attributes="member: 31734"><p>(first, note the addition of the word "not" in my previous post, though I think you caught the error anyway)</p><p></p><p>Well, the webbing does affect the total movement. After all, a strength check of 40, allowing 30ft, is way different than 15, allowing 5ft. In the second case, you barely make it out and can move no further by a strict reading of the rules. If you decide that the speed plays a part, then how would it apply here? Maybe something like (N-x)/N * S would work, where N=check-allowed movement (e.g. 30), x=distance remaining in the web, S=speed. I suppose you could also argue for 2S, but I probably wouldn't. Although you're spending a full round (action?), you're not really making a double move.</p><p></p><p>One thing's for sure is that the webbing doesn't reduce movement by half. It reduces it potentially by a lot more or perhaps even not at all (if you roll high enough). So, I don't know where you came up with "-10ft".</p><p></p><p>All this calculation is fine for academic purposes, but even in a group of mathematicians I think it will quickly lose its appeal. I don't personally get out my D&D books to do problem solving. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> And, if you get fond of such an interpretation, it will really suck if/when you try to get new people interested in the game who aren't fond of such equations at all (even if you assure them you'll do all the necessary calculations -- trust me that it probably won't work out well).</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 3885246, member: 31734"] (first, note the addition of the word "not" in my previous post, though I think you caught the error anyway) Well, the webbing does affect the total movement. After all, a strength check of 40, allowing 30ft, is way different than 15, allowing 5ft. In the second case, you barely make it out and can move no further by a strict reading of the rules. If you decide that the speed plays a part, then how would it apply here? Maybe something like (N-x)/N * S would work, where N=check-allowed movement (e.g. 30), x=distance remaining in the web, S=speed. I suppose you could also argue for 2S, but I probably wouldn't. Although you're spending a full round (action?), you're not really making a double move. One thing's for sure is that the webbing doesn't reduce movement by half. It reduces it potentially by a lot more or perhaps even not at all (if you roll high enough). So, I don't know where you came up with "-10ft". All this calculation is fine for academic purposes, but even in a group of mathematicians I think it will quickly lose its appeal. I don't personally get out my D&D books to do problem solving. :p And, if you get fond of such an interpretation, it will really suck if/when you try to get new people interested in the game who aren't fond of such equations at all (even if you assure them you'll do all the necessary calculations -- trust me that it probably won't work out well). [/QUOTE]
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