Here's my wonderful creation. Fear him!!
Tazzenkaf "Taz" Auvryndar
Male Drow, Wizard(Abjurer) 5/ Alienist 8; medium sized humanoid(Drow); HD 5d4+15+8d4+24+6 (Insane Certainty); hp 78; Init +5 (+5 Dex); Speed 30ft; AC 21 (Mithril Shirt +2, Dex +5); Attack: BAB: +6/+1; +9/+4 (Bloody Jack) Dmg: 1d8+4 (19-20/x2); SQ: Drow traits, Summon Familiar, SR 24, Alienist traits; SV Fort +10, Ref +12, Will +16; Alignment: Chaotic Good; Str 14, Dex 20, Con 16, Int 23 (27), Wis 14, Cha 18.
Languages: Drow Elven, Drow Sign Language, Undercommon, Elven, Common, Dwarven, Draconic, Celestial, Infernal, Abyssal, Ignan, Auran, Aquan, Terran, Netherese
Skills: Appraise +9, Concentration +19, Craft(Alchemy) +15, Gather Information +10, Handle Animal +5, Knowledge(Arcana) +24, Knowledge(Planes) +24, Knowledge(Geography) +13, Knowledge(History) +13, Listen +16, Profession(Herbalism) +4, Ride +6, Spellcraft +24, Spot +15, Scry +18
Feats: Scribe Scroll, Alertness, Craft Contingent Spell, Spellcasting Prodigy(Wizard), Maximize Spell, Quicken Spell, Spell Penetration, Spell Focus: Evocation, Energy Substitution: Sonic, Craft Wonderous Item
Special Abilities: Immune to Sleep effects, +2 vs charms, low-light vision, 120ft Darkvision, +2 on saves vs spells and spell-like effects, SR 11+character level, Darkness, Dancing lights, Faerie Fire, Levitate, Know Alignment, and Detect Magic 1/day each.
Summon Alien: When Taz casts any summon monster spell he can choose to apply the pseudonatural template from Tomb and Blood.
Extra Summoning: Once per day, Taz can cast an extra summon monster
spell of the highest spell level he can cast.
Insane Certainty (Insects): Taz suffers from a -6 penalty to saving throws, attacks, and charisma-based skill and ability checks which involve insects or creatures with insect-like features. Such creatures gain a +6 morale modifier to AC and saving throws against Taz.
Alien Blessing: Taz receives a +1 insight bonus on all saving throws.
Pseudonatural Familiar: Any Familiar that Taz summons automatically gains the pseudonatural template.
Spells: 4/11/6/6/6/5/3/2 per day. Specialty: Abjuration (+1 spell/level/day). Extra Summoning = 1 x Summon Monster VII. Prohibited: Enchantment
Spell Book
O Level: All PHB Cantrips.
1st Level: Protection from Vermin, Identify, Magic Missile, Feather Fall, Lesser Acid Orb, Unseen Servant, Know Protections, Comprehend Language, Shield, Protection from Evil, Message.
2nd Level: See Invisibility, Aganazzer's Scorcher, Daylight, Invisibility, Arcane Lock.
3rd Level: Clairvoyance, Nondetection, Lightning Bolt, Protection from Elements, Fly, Dispel Magic, Water Breathing.
4th level: Scrying, Dimension Door, Dimesional Anchor, Detect Scrying, Remove Curse.
5th Level: Contact Other Plane, Rary's Telepathic Bond, Wall of Force, Sending, Teleport, Dimesional Lock, Permanency, Ghost Form, Mordenkainen's Private Sanctum, Summon Monster V, Lesser Planar Binding, Dismissal.
6th Level: Analyze Dweomer, Summon Monster VI, Disintegrate, Chain Lightning, Greater Dispelling, Planar Binding.
7th Level: Vision, MordenKainen's Magnificent Mansion, Summon Monster VII, Planeshift, Wave of Unbinding.
Magic Items
Taz's Piwifwi
House Auvryndar Insignia
"Bloody Jack." +1 Silvered, Serrated, Sure-Striking Long Sword.
Portable Hole
Taz's Signet Ring (Acts as a Ring of Mind-Shielding and a Ring of Wizardry I)
Headband of Intellect +4
Belt of Resistance +3
Mithril Shirt +2
Wand of Magic Missiles(7th lvl) Charges: 25
16 Potions of Cure Light Wounds
17 Potions of Cure Moderate Wounds
Taz's Piller of Mental Fortitude (An Amulet with a Permanent "Protection from Vermin" Dweomer cast upon it.)
Arcane Library
Physical Appearance: Taz stands at 5'1", with short cooper hair and scarlet eyes. He is somewhat handsome, nothing extreme. He is of slim build, yet muscular. Has a constant nervous twitch...
The Merovingian, Taz's Familiar
Diminutive Pseudonatural Magical Beast (Toad); HD 13, hps 39; Init +1 (Dex +1); Speed 5ft; AC 22 (+7 natural, +1 Dex, +4 Size); SV Fort +3, Ref +4, Will +12; AL CG; Str 1, Dex 12, Con 11, Int 12, Wis 14, Cha 4
Skills: Hide +21, Listen +5, Spot +5
Special Abilities: Alertness on Master, Improved Evasion, Share Spells, empathic link, Touch, Speak with Master, Speak with Anphibians, Scry on Familiar
Pseudonatural Qualities: True Strike 1/day; Electricity and Acid Resistance 20; DR 10/+3; Spell Resistance 25; Alternate Form
Apearance: The Merovingian appears as a malformed toad of a bluish-greyish color. He possesses a fifth leg on his right side, and a third eye rests just above the left eye.