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Web of Deceit and Ruin (Characters)
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<blockquote data-quote="Black_Kaioshin" data-source="post: 1255746" data-attributes="member: 12693"><p>Here's my wonderful creation. Fear him!!</p><p></p><p><strong>Tazzenkaf "Taz" Auvryndar</strong></p><p></p><p>Male Drow, Wizard(Abjurer) 5/ Alienist 8; medium sized humanoid(Drow); HD 5d4+15+8d4+24+6 (Insane Certainty); hp 78; Init +5 (+5 Dex); Speed 30ft; AC 21 (Mithril Shirt +2, Dex +5); Attack: BAB: +6/+1; +9/+4 (Bloody Jack) Dmg: 1d8+4 (19-20/x2); SQ: Drow traits, Summon Familiar, SR 24, Alienist traits; SV Fort +10, Ref +12, Will +16; Alignment: Chaotic Good; Str 14, Dex 20, Con 16, Int 23 (27), Wis 14, Cha 18.</p><p></p><p>Languages: Drow Elven, Drow Sign Language, Undercommon, Elven, Common, Dwarven, Draconic, Celestial, Infernal, Abyssal, Ignan, Auran, Aquan, Terran, Netherese</p><p></p><p>Skills: Appraise +9, Concentration +19, Craft(Alchemy) +15, Gather Information +10, Handle Animal +5, Knowledge(Arcana) +24, Knowledge(Planes) +24, Knowledge(Geography) +13, Knowledge(History) +13, Listen +16, Profession(Herbalism) +4, Ride +6, Spellcraft +24, Spot +15, Scry +18</p><p></p><p>Feats: Scribe Scroll, Alertness, Craft Contingent Spell, Spellcasting Prodigy(Wizard), Maximize Spell, Quicken Spell, Spell Penetration, Spell Focus: Evocation, Energy Substitution: Sonic, Craft Wonderous Item</p><p></p><p>Special Abilities: Immune to Sleep effects, +2 vs charms, low-light vision, 120ft Darkvision, +2 on saves vs spells and spell-like effects, SR 11+character level, Darkness, Dancing lights, Faerie Fire, Levitate, Know Alignment, and Detect Magic 1/day each.</p><p></p><p>Summon Alien: When Taz casts any <em>summon monster</em> spell he can choose to apply the pseudonatural template from Tomb and Blood.</p><p></p><p>Extra Summoning: Once per day, Taz can cast an extra <em>summon monster </em> </p><p><em> spell of the highest spell level he can cast.</em></p><p><em></em></p><p><em>Insane Certainty (Insects): Taz suffers from a -6 penalty to saving throws, attacks, and charisma-based skill and ability checks which involve insects or creatures with insect-like features. Such creatures gain a +6 morale modifier to AC and saving throws against Taz.</em></p><p><em></em></p><p><em>Alien Blessing: Taz receives a +1 insight bonus on all saving throws.</em></p><p><em></em></p><p><em>Pseudonatural Familiar: Any Familiar that Taz summons automatically gains the pseudonatural template.</em></p><p><em></em></p><p><em></em></p><p><em>Spells: 4/11/6/6/6/5/3/2 per day. Specialty: Abjuration (+1 spell/level/day). Extra Summoning = 1 x Summon Monster VII. Prohibited: Enchantment</em></p><p><em></em></p><p><em>Spell Book</em></p><p><em></em></p><p><em>O Level: All PHB Cantrips.</em></p><p><em></em></p><p><em>1st Level: Protection from Vermin, Identify, Magic Missile, Feather Fall, Lesser Acid Orb, Unseen Servant, Know Protections, Comprehend Language, Shield, Protection from Evil, Message.</em></p><p><em></em></p><p><em>2nd Level: See Invisibility, Aganazzer's Scorcher, Daylight, Invisibility, Arcane Lock.</em></p><p><em></em></p><p><em>3rd Level: Clairvoyance, Nondetection, Lightning Bolt, Protection from Elements, Fly, Dispel Magic, Water Breathing.</em></p><p><em></em></p><p><em>4th level: Scrying, Dimension Door, Dimesional Anchor, Detect Scrying, Remove Curse.</em></p><p><em></em></p><p><em>5th Level: Contact Other Plane, Rary's Telepathic Bond, Wall of Force, Sending, Teleport, Dimesional Lock, Permanency, Ghost Form, Mordenkainen's Private Sanctum, Summon Monster V, Lesser Planar Binding, Dismissal.</em></p><p><em></em></p><p><em>6th Level: Analyze Dweomer, Summon Monster VI, Disintegrate, Chain Lightning, Greater Dispelling, Planar Binding.</em></p><p><em></em></p><p><em>7th Level: Vision, MordenKainen's Magnificent Mansion, Summon Monster VII, Planeshift, Wave of Unbinding.</em></p><p><em></em></p><p><em>Magic Items</em></p><p><em></em></p><p><em>Taz's Piwifwi</em></p><p><em>House Auvryndar Insignia </em></p><p><em>"Bloody Jack." +1 Silvered, Serrated, Sure-Striking Long Sword.</em></p><p><em>Portable Hole</em></p><p><em>Taz's Signet Ring (Acts as a Ring of Mind-Shielding and a Ring of Wizardry I)</em></p><p><em>Headband of Intellect +4</em></p><p><em>Belt of Resistance +3</em></p><p><em>Mithril Shirt +2</em></p><p><em>Wand of Magic Missiles(7th lvl) Charges: 25</em></p><p><em>16 Potions of Cure Light Wounds</em></p><p><em>17 Potions of Cure Moderate Wounds</em></p><p><em>Taz's Piller of Mental Fortitude (An Amulet with a Permanent "Protection from Vermin" Dweomer cast upon it.)</em></p><p><em>Arcane Library</em></p><p><em></em></p><p><em>Physical Appearance: Taz stands at 5'1", with short cooper hair and scarlet eyes. He is somewhat handsome, nothing extreme. He is of slim build, yet muscular. Has a constant nervous twitch...</em></p><p><em></em></p><p><em><strong>The Merovingian, Taz's Familiar</strong></em></p><p><em></em></p><p><em>Diminutive Pseudonatural Magical Beast (Toad); HD 13, hps 39; Init +1 (Dex +1); Speed 5ft; AC 22 (+7 natural, +1 Dex, +4 Size); SV Fort +3, Ref +4, Will +12; AL CG; Str 1, Dex 12, Con 11, Int 12, Wis 14, Cha 4</em></p><p><em></em></p><p><em>Skills: Hide +21, Listen +5, Spot +5</em></p><p><em></em></p><p><em>Special Abilities: Alertness on Master, Improved Evasion, Share Spells, empathic link, Touch, Speak with Master, Speak with Anphibians, Scry on Familiar</em></p><p><em></em></p><p><em>Pseudonatural Qualities: True Strike 1/day; Electricity and Acid Resistance 20; DR 10/+3; Spell Resistance 25; Alternate Form</em></p><p><em></em></p><p><em>Apearance: The Merovingian appears as a malformed toad of a bluish-greyish color. He possesses a fifth leg on his right side, and a third eye rests just above the left eye.</em></p></blockquote><p></p>
[QUOTE="Black_Kaioshin, post: 1255746, member: 12693"] Here's my wonderful creation. Fear him!! [B]Tazzenkaf "Taz" Auvryndar[/B] Male Drow, Wizard(Abjurer) 5/ Alienist 8; medium sized humanoid(Drow); HD 5d4+15+8d4+24+6 (Insane Certainty); hp 78; Init +5 (+5 Dex); Speed 30ft; AC 21 (Mithril Shirt +2, Dex +5); Attack: BAB: +6/+1; +9/+4 (Bloody Jack) Dmg: 1d8+4 (19-20/x2); SQ: Drow traits, Summon Familiar, SR 24, Alienist traits; SV Fort +10, Ref +12, Will +16; Alignment: Chaotic Good; Str 14, Dex 20, Con 16, Int 23 (27), Wis 14, Cha 18. Languages: Drow Elven, Drow Sign Language, Undercommon, Elven, Common, Dwarven, Draconic, Celestial, Infernal, Abyssal, Ignan, Auran, Aquan, Terran, Netherese Skills: Appraise +9, Concentration +19, Craft(Alchemy) +15, Gather Information +10, Handle Animal +5, Knowledge(Arcana) +24, Knowledge(Planes) +24, Knowledge(Geography) +13, Knowledge(History) +13, Listen +16, Profession(Herbalism) +4, Ride +6, Spellcraft +24, Spot +15, Scry +18 Feats: Scribe Scroll, Alertness, Craft Contingent Spell, Spellcasting Prodigy(Wizard), Maximize Spell, Quicken Spell, Spell Penetration, Spell Focus: Evocation, Energy Substitution: Sonic, Craft Wonderous Item Special Abilities: Immune to Sleep effects, +2 vs charms, low-light vision, 120ft Darkvision, +2 on saves vs spells and spell-like effects, SR 11+character level, Darkness, Dancing lights, Faerie Fire, Levitate, Know Alignment, and Detect Magic 1/day each. Summon Alien: When Taz casts any [I]summon monster[/I] spell he can choose to apply the pseudonatural template from Tomb and Blood. Extra Summoning: Once per day, Taz can cast an extra [I]summon monster [/I] [I] spell of the highest spell level he can cast. Insane Certainty (Insects): Taz suffers from a -6 penalty to saving throws, attacks, and charisma-based skill and ability checks which involve insects or creatures with insect-like features. Such creatures gain a +6 morale modifier to AC and saving throws against Taz. Alien Blessing: Taz receives a +1 insight bonus on all saving throws. Pseudonatural Familiar: Any Familiar that Taz summons automatically gains the pseudonatural template. Spells: 4/11/6/6/6/5/3/2 per day. Specialty: Abjuration (+1 spell/level/day). Extra Summoning = 1 x Summon Monster VII. Prohibited: Enchantment Spell Book O Level: All PHB Cantrips. 1st Level: Protection from Vermin, Identify, Magic Missile, Feather Fall, Lesser Acid Orb, Unseen Servant, Know Protections, Comprehend Language, Shield, Protection from Evil, Message. 2nd Level: See Invisibility, Aganazzer's Scorcher, Daylight, Invisibility, Arcane Lock. 3rd Level: Clairvoyance, Nondetection, Lightning Bolt, Protection from Elements, Fly, Dispel Magic, Water Breathing. 4th level: Scrying, Dimension Door, Dimesional Anchor, Detect Scrying, Remove Curse. 5th Level: Contact Other Plane, Rary's Telepathic Bond, Wall of Force, Sending, Teleport, Dimesional Lock, Permanency, Ghost Form, Mordenkainen's Private Sanctum, Summon Monster V, Lesser Planar Binding, Dismissal. 6th Level: Analyze Dweomer, Summon Monster VI, Disintegrate, Chain Lightning, Greater Dispelling, Planar Binding. 7th Level: Vision, MordenKainen's Magnificent Mansion, Summon Monster VII, Planeshift, Wave of Unbinding. Magic Items Taz's Piwifwi House Auvryndar Insignia "Bloody Jack." +1 Silvered, Serrated, Sure-Striking Long Sword. Portable Hole Taz's Signet Ring (Acts as a Ring of Mind-Shielding and a Ring of Wizardry I) Headband of Intellect +4 Belt of Resistance +3 Mithril Shirt +2 Wand of Magic Missiles(7th lvl) Charges: 25 16 Potions of Cure Light Wounds 17 Potions of Cure Moderate Wounds Taz's Piller of Mental Fortitude (An Amulet with a Permanent "Protection from Vermin" Dweomer cast upon it.) Arcane Library Physical Appearance: Taz stands at 5'1", with short cooper hair and scarlet eyes. He is somewhat handsome, nothing extreme. He is of slim build, yet muscular. Has a constant nervous twitch... [B]The Merovingian, Taz's Familiar[/B] Diminutive Pseudonatural Magical Beast (Toad); HD 13, hps 39; Init +1 (Dex +1); Speed 5ft; AC 22 (+7 natural, +1 Dex, +4 Size); SV Fort +3, Ref +4, Will +12; AL CG; Str 1, Dex 12, Con 11, Int 12, Wis 14, Cha 4 Skills: Hide +21, Listen +5, Spot +5 Special Abilities: Alertness on Master, Improved Evasion, Share Spells, empathic link, Touch, Speak with Master, Speak with Anphibians, Scry on Familiar Pseudonatural Qualities: True Strike 1/day; Electricity and Acid Resistance 20; DR 10/+3; Spell Resistance 25; Alternate Form Apearance: The Merovingian appears as a malformed toad of a bluish-greyish color. He possesses a fifth leg on his right side, and a third eye rests just above the left eye.[/I] [/QUOTE]
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