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Web of Deceit and Ruin (Characters)
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<blockquote data-quote="Renfield" data-source="post: 1269582" data-attributes="member: 13493"><p><strong>Callendiral Claddath</strong></p><p></p><p>Xenther Xenther Xenther, learn some manners, posting someone in another persons thread without asking. Heh be glad you haven't been playing in any of my campaigns of late, Black Kaioshin will likely inform you of the high mortality rate of characters since I stopped being a wuss of a DM. Though hey, if all the nastiness happens and I return to Juneau you just might find yourself in my campaign, MWA HAHAHAHA.</p><p></p><p>Ah well, here's my character Wild Chicken.</p><p></p><p>Calendiral Claddath</p><p>Monk 8 Elemental Fist 5 </p><p>Neutral Good Drow (it was decided that in a Chaotic Evil society neutral good was about as lawful as one could get and thus became a compatable monk alignment for the circumstances.)</p><p>STR: 16 (+3)</p><p>DEX: 25 (+7)</p><p>CON: 12 (+1)</p><p>INT: 16 (+3)</p><p>WIS: 22 (+6)</p><p>CHA: 13 (+1)</p><p>HP: 13d8+13 (90) AC: 33 Dex +7, Bracers of Armor +4, Monk Bonnus +2, Amulet of natural armor +2, Ring of Protection +2, Wisdom Bonus +6</p><p>Initiative: +11 (dex +7 improved initiative +4)</p><p>Fortitude: +13 (base 10, con bonus +1, magic modifier +2)</p><p>Reflex: +19 (Base 10, dex +7, magic modifier +2)</p><p>Will: +20 (base 10, wisdom +6, magic modifier +2, Iron Will +2)</p><p>Base attack: +9 Spell Resistance: 24</p><p>Grapple: +13</p><p></p><p>Unarmed: +15 +15 +15 +10 Dmg: 2d6+5 Critical on 20</p><p></p><p>Feats:</p><p>Expertise</p><p>Iron Will</p><p>Improved Initiative</p><p>Skill Focus: Jump</p><p>Improved Grapple (monk)</p><p>Deflect Arrows (monk)</p><p>Improved Disarm (monk)</p><p>Weapon Finesse</p><p>Weapon Focus: Staff (weapon master: free weapon focus feat but may never use an alternate weapon)</p><p></p><p>Abilities:</p><p>Evasion, Darkvision 120ft, Slowfall 40ft, Immunity to Disease, Wholeness of Body (+26hp), Levitate 1/day, Know Alignment 1/day, Dancing Lights 1/day, Faerie Fire 1/day, Detect Magic 1/day, Darkness 1/day</p><p></p><p>Legendary Forms: No Shadow Kick 600xp, Clever Cranes Wing 800xp, Mad Devil Staff 600xp, Breaking Point 300xp</p><p></p><p>Elemental Fist Abilities:</p><p></p><p>Stone Oni Stance: 2/day +2 Str, +2 AC 6 rounds/day</p><p></p><p>Leaves Swirling through the Reeds: Blink 1/day</p><p></p><p>Winds Frace: +10 Jump can take 10 when normally not allowed</p><p></p><p>Phoenix Spreads it's Wings: additional +10 to jump, 2/day arms enveloped in flames for 7 rounds dealing an additional 1d4+5 flame damage each attack.</p><p></p><p>Koi in the Pond: +10 to Swim, breath underwater for 4xCon in rounds (48)</p><p></p><p>Immortal Breaks the Blade: Rusting Grasp 1/day</p><p></p><p>Dragon Strikes the Waves: 7/day resolve all unarmed attacks as touch attacks.</p><p></p><p>Languages: Undercommon, Drow + Drow Hand Language, Duergar, Common</p><p></p><p>Skills:</p><p>Balance: 18</p><p>Climb: 8</p><p>Concentration: 16</p><p>Escape Artist: 9</p><p>Hide: 22</p><p>Jump: 41</p><p>Knowledge Arcana: 18</p><p>Listen: 16</p><p>Move Silently: 27</p><p>Search: 5</p><p>Spot: 15</p><p>Swim: 23</p><p>Tumble: 18</p><p></p><p>Bracers of the Wind: +4 Armor Bonus, Blossom Cutter +2</p><p>Staff of Benevolence: Holy Chi Staff</p><p>Ring of Defence: +2 Enhancement Bonus to AC, +2 to saving throws</p><p>Slippers of the Lizard: +10 Move Silently, +2 Dex, Haste 10 rounds/day</p><p>Wisdom of the Stone: +2 natural armor bonus, +2 wisdom bonus</p></blockquote><p></p>
[QUOTE="Renfield, post: 1269582, member: 13493"] [b]Callendiral Claddath[/b] Xenther Xenther Xenther, learn some manners, posting someone in another persons thread without asking. Heh be glad you haven't been playing in any of my campaigns of late, Black Kaioshin will likely inform you of the high mortality rate of characters since I stopped being a wuss of a DM. Though hey, if all the nastiness happens and I return to Juneau you just might find yourself in my campaign, MWA HAHAHAHA. Ah well, here's my character Wild Chicken. Calendiral Claddath Monk 8 Elemental Fist 5 Neutral Good Drow (it was decided that in a Chaotic Evil society neutral good was about as lawful as one could get and thus became a compatable monk alignment for the circumstances.) STR: 16 (+3) DEX: 25 (+7) CON: 12 (+1) INT: 16 (+3) WIS: 22 (+6) CHA: 13 (+1) HP: 13d8+13 (90) AC: 33 Dex +7, Bracers of Armor +4, Monk Bonnus +2, Amulet of natural armor +2, Ring of Protection +2, Wisdom Bonus +6 Initiative: +11 (dex +7 improved initiative +4) Fortitude: +13 (base 10, con bonus +1, magic modifier +2) Reflex: +19 (Base 10, dex +7, magic modifier +2) Will: +20 (base 10, wisdom +6, magic modifier +2, Iron Will +2) Base attack: +9 Spell Resistance: 24 Grapple: +13 Unarmed: +15 +15 +15 +10 Dmg: 2d6+5 Critical on 20 Feats: Expertise Iron Will Improved Initiative Skill Focus: Jump Improved Grapple (monk) Deflect Arrows (monk) Improved Disarm (monk) Weapon Finesse Weapon Focus: Staff (weapon master: free weapon focus feat but may never use an alternate weapon) Abilities: Evasion, Darkvision 120ft, Slowfall 40ft, Immunity to Disease, Wholeness of Body (+26hp), Levitate 1/day, Know Alignment 1/day, Dancing Lights 1/day, Faerie Fire 1/day, Detect Magic 1/day, Darkness 1/day Legendary Forms: No Shadow Kick 600xp, Clever Cranes Wing 800xp, Mad Devil Staff 600xp, Breaking Point 300xp Elemental Fist Abilities: Stone Oni Stance: 2/day +2 Str, +2 AC 6 rounds/day Leaves Swirling through the Reeds: Blink 1/day Winds Frace: +10 Jump can take 10 when normally not allowed Phoenix Spreads it's Wings: additional +10 to jump, 2/day arms enveloped in flames for 7 rounds dealing an additional 1d4+5 flame damage each attack. Koi in the Pond: +10 to Swim, breath underwater for 4xCon in rounds (48) Immortal Breaks the Blade: Rusting Grasp 1/day Dragon Strikes the Waves: 7/day resolve all unarmed attacks as touch attacks. Languages: Undercommon, Drow + Drow Hand Language, Duergar, Common Skills: Balance: 18 Climb: 8 Concentration: 16 Escape Artist: 9 Hide: 22 Jump: 41 Knowledge Arcana: 18 Listen: 16 Move Silently: 27 Search: 5 Spot: 15 Swim: 23 Tumble: 18 Bracers of the Wind: +4 Armor Bonus, Blossom Cutter +2 Staff of Benevolence: Holy Chi Staff Ring of Defence: +2 Enhancement Bonus to AC, +2 to saving throws Slippers of the Lizard: +10 Move Silently, +2 Dex, Haste 10 rounds/day Wisdom of the Stone: +2 natural armor bonus, +2 wisdom bonus [/QUOTE]
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