Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Web vs Entangle
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 7161713" data-attributes="member: 20564"><p>Entangle is 20' square on the ground. STR save or be restrained, STR check to get out. Somatic components so it takes a free hand. Max length 1 minute.</p><p></p><p>Web is a 20' cube, so it also gets fliers, those on walls, etc. However, if it isn't anchored it collapses in next turn to be 20'x20'x5' (high). It lightly obscures the area in it. You do not make a save when it is cast, you make a save at the start of every round you are in it and when you enter it. So the first round is basically the same unless someone else moves you out (or in), but after that you can get re-caught and others entering can get caught. With it being difficult terrain it is not guaranteed that you will be able to get out in one round even if you make your save if there are walls and such around. It's a DEX save to be caught, not STR. Though it's still a STR check to get out. And lastly the webs are flammable. It's both somatic and material components, which is actually easier if you have a spell focus.</p><p></p><p>Both are difficult terrain and require concentration.</p><p></p><p>So one is ground only, and only when you cast it. The other is cubic, continues to work, and you can concentrate for up to an hour so you can set it in place early for an ambush or to keep weak foes held so you can interrogate them.</p></blockquote><p></p>
[QUOTE="Blue, post: 7161713, member: 20564"] Entangle is 20' square on the ground. STR save or be restrained, STR check to get out. Somatic components so it takes a free hand. Max length 1 minute. Web is a 20' cube, so it also gets fliers, those on walls, etc. However, if it isn't anchored it collapses in next turn to be 20'x20'x5' (high). It lightly obscures the area in it. You do not make a save when it is cast, you make a save at the start of every round you are in it and when you enter it. So the first round is basically the same unless someone else moves you out (or in), but after that you can get re-caught and others entering can get caught. With it being difficult terrain it is not guaranteed that you will be able to get out in one round even if you make your save if there are walls and such around. It's a DEX save to be caught, not STR. Though it's still a STR check to get out. And lastly the webs are flammable. It's both somatic and material components, which is actually easier if you have a spell focus. Both are difficult terrain and require concentration. So one is ground only, and only when you cast it. The other is cubic, continues to work, and you can concentrate for up to an hour so you can set it in place early for an ambush or to keep weak foes held so you can interrogate them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Web vs Entangle
Top