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Wee Jas Adapted to Kalamar
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<blockquote data-quote="Tar Markvar" data-source="post: 313206" data-attributes="member: 2859"><p>My group's D&D world is a bit odd. We started in a generic D&D setting (the City-State of the Invincible Overlord) and began to overlay Kalamar over it, then Dragonstar. My new game is in the same world, some 30 years later, and I want to more completely draw the world into Kalamar (while writing Dragonstar out of the setting almost completely).</p><p></p><p>So in our last game, we used the D&D canon gods. We had a paladin of Pelor, a barbarian/fighter who worshipped Kord, and my character, a cleric of Fharlanghan. Those three gods translate easily into Kalamar (Pelor = The Great Lantern, Kord = The Powermaster, Fharlanghan = The Traveler), so I have written it so that the D&D names for those gods are simply regional pseudonyms for the deities. </p><p></p><p>The problem is that one of my players would like to play a cleric of Wee Jas. According to the Kalamar Players' Guide, Wee Jas converts in Kalamar as the Harvester of Souls, which makes some sense. The problem there is that Wee Jas is Lawful Neutral and has a more Law/Magic bent, whereas Harvester is Neutral Evil and rewards his clerics for mass murder by making them powerful undead after life. These things don't quite mesh.</p><p></p><p>I'm seeking feedback on the idea of Wee Jas being the focual point for a "heresy" that has whittled a faction of clerics from the Harvester church. The sect (which doesn't have a name yet) is still charged with shepherding the dying to the afterlife, but it believes, based on the teachings of a demigoddess who disagrees with Harvester on death's purpose, that the role of a death-cleric is to bring merciful death to those who deserve it, and to bring "the good death" to those whose souls are being wasted. Rather than being rewarded for mass murder, these clerics are rewarded for bringing solace to those for whom life is pain, or respite for those souls which found themselves in unworthy bodies. Of course, the Harvester's clerics would want these "heretics" dead on sight, so there would be no shortage of drama for the PC. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I guess what I'm asking for is feedback. I'm thinking that Wee Jas in the role I'm creating would trade the Magic domain for the Protection domain (to keep death from coming to those who don't deserve it). I wanted to cast her as a demigoddess, but can a demigoddess have clerics of her own and provide them with spells? Obviously, the role of the sect is to help Wee Jas rise to greater significance in the pantheon, so some adventures to that effect wouldn't be bad, but I don't want to overly handicap a player just because they want to do something fun.</p><p></p><p>Any feedback?</p></blockquote><p></p>
[QUOTE="Tar Markvar, post: 313206, member: 2859"] My group's D&D world is a bit odd. We started in a generic D&D setting (the City-State of the Invincible Overlord) and began to overlay Kalamar over it, then Dragonstar. My new game is in the same world, some 30 years later, and I want to more completely draw the world into Kalamar (while writing Dragonstar out of the setting almost completely). So in our last game, we used the D&D canon gods. We had a paladin of Pelor, a barbarian/fighter who worshipped Kord, and my character, a cleric of Fharlanghan. Those three gods translate easily into Kalamar (Pelor = The Great Lantern, Kord = The Powermaster, Fharlanghan = The Traveler), so I have written it so that the D&D names for those gods are simply regional pseudonyms for the deities. The problem is that one of my players would like to play a cleric of Wee Jas. According to the Kalamar Players' Guide, Wee Jas converts in Kalamar as the Harvester of Souls, which makes some sense. The problem there is that Wee Jas is Lawful Neutral and has a more Law/Magic bent, whereas Harvester is Neutral Evil and rewards his clerics for mass murder by making them powerful undead after life. These things don't quite mesh. I'm seeking feedback on the idea of Wee Jas being the focual point for a "heresy" that has whittled a faction of clerics from the Harvester church. The sect (which doesn't have a name yet) is still charged with shepherding the dying to the afterlife, but it believes, based on the teachings of a demigoddess who disagrees with Harvester on death's purpose, that the role of a death-cleric is to bring merciful death to those who deserve it, and to bring "the good death" to those whose souls are being wasted. Rather than being rewarded for mass murder, these clerics are rewarded for bringing solace to those for whom life is pain, or respite for those souls which found themselves in unworthy bodies. Of course, the Harvester's clerics would want these "heretics" dead on sight, so there would be no shortage of drama for the PC. :) I guess what I'm asking for is feedback. I'm thinking that Wee Jas in the role I'm creating would trade the Magic domain for the Protection domain (to keep death from coming to those who don't deserve it). I wanted to cast her as a demigoddess, but can a demigoddess have clerics of her own and provide them with spells? Obviously, the role of the sect is to help Wee Jas rise to greater significance in the pantheon, so some adventures to that effect wouldn't be bad, but I don't want to overly handicap a player just because they want to do something fun. Any feedback? [/QUOTE]
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