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Weekend Game - Dwellers of the Forbidden City - OOC - Game is Running
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<blockquote data-quote="Voidrazor" data-source="post: 3215713" data-attributes="member: 41605"><p>I still need to pick spells, write a background and do finishing touches. But here's what I have so far.</p><p></p><p><strong>Helios Rein</strong></p><p>Male Lesser Fire Genasi Wizard 5 (Fire Domain)</p><p>Chaotic Neutral</p><p></p><p>Strength 8 (-1) </p><p>Dexterity 16 (+3)</p><p>Constitution 16 (+3)</p><p>Intelligence 22 (+6) [+2 Racial +1 Levels +2 Enhancement]</p><p>Wisdom 8 (-1)</p><p>Charisma 6 (-2) [-2 Racial]</p><p></p><p>Size: Medium</p><p>Height: 5' 10"</p><p>Weight: 160 lb</p><p>Skin:Charcoal Grey</p><p>Eyes: Red</p><p>Hair: Red; Wavy; with mustache and goatee </p><p></p><p>XP: 12,107</p><p>Total Hit Points: 31</p><p>Speed: 30 feet</p><p>Armor Class: 13 = 10 +3 [dexterity] </p><p>Touch AC: 13</p><p>Flat-footed: 10</p><p>Initiative modifier: +7 = +3 [dexterity] +4 [improved initiative]</p><p> </p><p>Fortitude save: +6 = 1 [base] +3 [constitution] +2 [rat] </p><p>Reflex save: +4 = 1 [base] +3 [dexterity] </p><p>Will save: +0 = 4 [base] -1 [wisdom] -3 [weak will] </p><p></p><p>Attack (handheld): +1 = 2 [base] -1 [strength] </p><p>Attack (unarmed): +1 = 2 [base] -1 [strength] </p><p>Attack (missile): +5 = 2 [base] +3 [dexterity] </p><p>Grapple check: +1 = 2 [base] -1 [strength] </p><p></p><p>Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]</p><p>Heavy Crossbow [1d10, crit 19-20/x2, range inc 120 ft., 8 lb., piercing]</p><p></p><p>Languages: Common Draconic Elven Giant Ignan Sylvan </p><p></p><p>Feats:</p><p>1st Inattentive [flaw], Weak Will [flaw], Spellcasting Prodigy , Bloodline of Fire,</p><p>Improved Initiative</p><p>3rd Craft Wondrous Item</p><p>5th Craft Wand (bonus)</p><p></p><p>Trait: Spellgifted - Evocation</p><p> </p><p>Skills:</p><p>Concentration 11 [+8 Ranks +3 Con]</p><p>Knowledge (arcana) 13 [8 ranks +5 Int]</p><p>Knowledge (architecture) 6 [1 rank +5 Int]</p><p>Knowledge (dungeoneering) 12 [7 ranks +5 Int]</p><p>Knowledge (history) 6 [1 rank +5 Int]</p><p>Knowledge (local) 6 [1 rank +5 Int]</p><p>Knowledge (nature) 11 [+8 Ranks +3 Con]</p><p>Knowledge (religion) 6 [1 rank +5 Int]</p><p>Knowledge (planes) 12 [7 ranks +5 Int]</p><p>Knowledge (psionics) 6 [1 rank +5 Int]</p><p>Listen -5 [0 ranks -1 Wis -4 Inattentive]</p><p>Spellcraft 15 [8 ranks +5 Int +2 Synergy]</p><p>Spot -5 [0 ranks -1 Wis -4 Inattentive]</p><p></p><p>Know Dungeoneering >=5 ranks gives +2 on survival checks underground.</p><p>Know Nature >=5 ranks gives +2 on survival checks above ground.</p><p>Know Planes >=5 ranks gives +2 on survival checks on other planes.</p><p>If the familiar is within reach, +2 on spot and listen ("alertness").</p><p></p><p>Lesser Fire Genasi:</p><p>+2 intelligence, -2 charisma (already included)</p><p>Control Flame once per day</p><p>+1 on saves vs. fire magics, +1 per five levels</p><p>Darkvision (see 60 feet in pitch-dark)</p><p>Humanoid, Planetouched subtype (subject to effects that either humanoids or outsiders)</p><p>Level adjustment +0</p><p></p><p>Wizard:</p><p>Familiar / Alertness, etc.</p><p>Bonus Feats (already included)</p><p>High intelligence gains bonus spells daily</p><p></p><p>Casting DC: 17+Spell Level</p><p>Zero-level Wizard spells: 4 per day + Flare</p><p>Fatigue, Flare, Detect Magic X2</p><p>First-level Wizard spells: 5 (3+2) per day + Burning Hands</p><p>Burning Hands, Grease, Mage Armor X2, Swift Expeditious Retreat X2</p><p>Second-level Wizard spells: 4 (2+2) per day + Scorching Ray</p><p>Alter Self, False Life, Scorching Ray X3</p><p>Third-level Wizard spells: 3 (1+2) per day + Fireball</p><p>Blindsight, Dispel Magic, Fireball X2</p><p></p><p>Spellbook</p><p>1st Burning Hands, Charm Person, Comprehend Languages, Disguise Self, Enlarge Person, Grease, Kauper's Skittish Nerves, Mage Armor, Magic Missle, Shield, Silent Image, Swift Expeditious Retreat</p><p>2nd Alter Self, False Life, Glitterdust, Rope Trick, Scorching Ray</p><p>3rd Blindsight, Dispel Magic, Fireball</p><p></p><p>Magic Items:</p><p>Slippers of Spiderclimbing (crafted) 2,400</p><p>Vest of Resistance +1 (crafted) 500</p><p>Hat of Disguise (crafted) 900 [not worn]</p><p>Headband of Intellect +2 4,000</p><p>Wand of Comprehend Languages (crafted) 375</p><p>Wand of Enlarge Person (crafted) 375</p><p>Wand of Charm Person (crafted) 375</p><p>Wand of Silent Image (crafted) 375</p><p>Wand of Shield (crafted) 375</p><p>Wand of Kauper's Skittish Nerves (crafted) 375 </p><p>350gp in extra learned spells</p><p>600 gp remaining - mundane item cost </p><p></p><p>Mundane Equipment:</p><p>8 lb Heavy Crossbow</p><p>2 lb Crossbow bolts (quiver of 10) x2</p><p>2 lb Dagger x2 </p><p> Flint and steel</p><p>3 lb Oil flasks x3</p><p>2 lb Spell component pouch</p><p>6 lb Spellbook x2</p><p>_____</p><p>23 lb</p><p></p><p>Rat familiar: Str 2 Dex 15 Con 10 Int 8 Wis 12 Chr 2; Hit points: 14; Initiative +2 (dex); Speed 15 ft., climb 15 ft.; AC: 17 (+2 size, +2 dex, +3 level); Bite +4 melee 1d3-4; Fort +2, Ref +4, Will +5, Balance +10, Climb +12, Hide +18, Move Silently +10; Weapon Finesse (bite) Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells; speak with master;</p></blockquote><p></p>
[QUOTE="Voidrazor, post: 3215713, member: 41605"] I still need to pick spells, write a background and do finishing touches. But here's what I have so far. [b]Helios Rein[/b] Male Lesser Fire Genasi Wizard 5 (Fire Domain) Chaotic Neutral Strength 8 (-1) Dexterity 16 (+3) Constitution 16 (+3) Intelligence 22 (+6) [+2 Racial +1 Levels +2 Enhancement] Wisdom 8 (-1) Charisma 6 (-2) [-2 Racial] Size: Medium Height: 5' 10" Weight: 160 lb Skin:Charcoal Grey Eyes: Red Hair: Red; Wavy; with mustache and goatee XP: 12,107 Total Hit Points: 31 Speed: 30 feet Armor Class: 13 = 10 +3 [dexterity] Touch AC: 13 Flat-footed: 10 Initiative modifier: +7 = +3 [dexterity] +4 [improved initiative] Fortitude save: +6 = 1 [base] +3 [constitution] +2 [rat] Reflex save: +4 = 1 [base] +3 [dexterity] Will save: +0 = 4 [base] -1 [wisdom] -3 [weak will] Attack (handheld): +1 = 2 [base] -1 [strength] Attack (unarmed): +1 = 2 [base] -1 [strength] Attack (missile): +5 = 2 [base] +3 [dexterity] Grapple check: +1 = 2 [base] -1 [strength] Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing] Heavy Crossbow [1d10, crit 19-20/x2, range inc 120 ft., 8 lb., piercing] Languages: Common Draconic Elven Giant Ignan Sylvan Feats: 1st Inattentive [flaw], Weak Will [flaw], Spellcasting Prodigy , Bloodline of Fire, Improved Initiative 3rd Craft Wondrous Item 5th Craft Wand (bonus) Trait: Spellgifted - Evocation Skills: Concentration 11 [+8 Ranks +3 Con] Knowledge (arcana) 13 [8 ranks +5 Int] Knowledge (architecture) 6 [1 rank +5 Int] Knowledge (dungeoneering) 12 [7 ranks +5 Int] Knowledge (history) 6 [1 rank +5 Int] Knowledge (local) 6 [1 rank +5 Int] Knowledge (nature) 11 [+8 Ranks +3 Con] Knowledge (religion) 6 [1 rank +5 Int] Knowledge (planes) 12 [7 ranks +5 Int] Knowledge (psionics) 6 [1 rank +5 Int] Listen -5 [0 ranks -1 Wis -4 Inattentive] Spellcraft 15 [8 ranks +5 Int +2 Synergy] Spot -5 [0 ranks -1 Wis -4 Inattentive] Know Dungeoneering >=5 ranks gives +2 on survival checks underground. Know Nature >=5 ranks gives +2 on survival checks above ground. Know Planes >=5 ranks gives +2 on survival checks on other planes. If the familiar is within reach, +2 on spot and listen ("alertness"). Lesser Fire Genasi: +2 intelligence, -2 charisma (already included) Control Flame once per day +1 on saves vs. fire magics, +1 per five levels Darkvision (see 60 feet in pitch-dark) Humanoid, Planetouched subtype (subject to effects that either humanoids or outsiders) Level adjustment +0 Wizard: Familiar / Alertness, etc. Bonus Feats (already included) High intelligence gains bonus spells daily Casting DC: 17+Spell Level Zero-level Wizard spells: 4 per day + Flare Fatigue, Flare, Detect Magic X2 First-level Wizard spells: 5 (3+2) per day + Burning Hands Burning Hands, Grease, Mage Armor X2, Swift Expeditious Retreat X2 Second-level Wizard spells: 4 (2+2) per day + Scorching Ray Alter Self, False Life, Scorching Ray X3 Third-level Wizard spells: 3 (1+2) per day + Fireball Blindsight, Dispel Magic, Fireball X2 Spellbook 1st Burning Hands, Charm Person, Comprehend Languages, Disguise Self, Enlarge Person, Grease, Kauper's Skittish Nerves, Mage Armor, Magic Missle, Shield, Silent Image, Swift Expeditious Retreat 2nd Alter Self, False Life, Glitterdust, Rope Trick, Scorching Ray 3rd Blindsight, Dispel Magic, Fireball Magic Items: Slippers of Spiderclimbing (crafted) 2,400 Vest of Resistance +1 (crafted) 500 Hat of Disguise (crafted) 900 [not worn] Headband of Intellect +2 4,000 Wand of Comprehend Languages (crafted) 375 Wand of Enlarge Person (crafted) 375 Wand of Charm Person (crafted) 375 Wand of Silent Image (crafted) 375 Wand of Shield (crafted) 375 Wand of Kauper's Skittish Nerves (crafted) 375 350gp in extra learned spells 600 gp remaining - mundane item cost Mundane Equipment: 8 lb Heavy Crossbow 2 lb Crossbow bolts (quiver of 10) x2 2 lb Dagger x2 Flint and steel 3 lb Oil flasks x3 2 lb Spell component pouch 6 lb Spellbook x2 _____ 23 lb Rat familiar: Str 2 Dex 15 Con 10 Int 8 Wis 12 Chr 2; Hit points: 14; Initiative +2 (dex); Speed 15 ft., climb 15 ft.; AC: 17 (+2 size, +2 dex, +3 level); Bite +4 melee 1d3-4; Fort +2, Ref +4, Will +5, Balance +10, Climb +12, Hide +18, Move Silently +10; Weapon Finesse (bite) Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells; speak with master; [/QUOTE]
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