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Weekend Nonsense: Favorite Bad RPG
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<blockquote data-quote="aramis erak" data-source="post: 8674475" data-attributes="member: 6779310"><p>dozens of teens I've known have no issue with learning RIFTS.</p><p></p><p>When I was subbing in the high schools in 2006-2014, there were three games at <em>every </em>HS in my district that I saw being played at lunch... D&D, Pathfinder, and Palladium Rifts. </p><p>D&D was 2 editions - 3rd and 4th... with 4th only after 5th came out. My kids' friends up to 2016 confirmed that 6 of the 7 HS in that district indeed still have those 3 editions, but also those 6 all also have D&D 5E. Every one of them also has other games, but not consistent which.</p><p></p><p>While long-term in grades 5 & 6, about 1/6 of my students were playing some Palladium game. 5 in a class of 28. Representing two different groups. Both groups were shocked to find out the others played.</p><p></p><p>Which leads me to my recent rereads <strong>Mechanoids </strong>(Bothe the original trilogy and the standalone, but not the Rifts version) and <strong>Palladium Fantasy RPG (1RE)</strong>. While I find the mechanics overall clunky, the only real inclarity I see is the lack of instruction on dice vs skill. And the explicit and implied elements of the settings are pretty good. I've not run Palladium Fantasy in over a decade now, closing on two. Never got mechanoids to table.</p><p></p><p>Kind of a guilty pleasure.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8674475, member: 6779310"] dozens of teens I've known have no issue with learning RIFTS. When I was subbing in the high schools in 2006-2014, there were three games at [I]every [/I]HS in my district that I saw being played at lunch... D&D, Pathfinder, and Palladium Rifts. D&D was 2 editions - 3rd and 4th... with 4th only after 5th came out. My kids' friends up to 2016 confirmed that 6 of the 7 HS in that district indeed still have those 3 editions, but also those 6 all also have D&D 5E. Every one of them also has other games, but not consistent which. While long-term in grades 5 & 6, about 1/6 of my students were playing some Palladium game. 5 in a class of 28. Representing two different groups. Both groups were shocked to find out the others played. Which leads me to my recent rereads [B]Mechanoids [/B](Bothe the original trilogy and the standalone, but not the Rifts version) and [B]Palladium Fantasy RPG (1RE)[/B]. While I find the mechanics overall clunky, the only real inclarity I see is the lack of instruction on dice vs skill. And the explicit and implied elements of the settings are pretty good. I've not run Palladium Fantasy in over a decade now, closing on two. Never got mechanoids to table. Kind of a guilty pleasure. [/QUOTE]
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