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<blockquote data-quote="Lord Zardoz" data-source="post: 3888241" data-attributes="member: 704"><p>I think I can help you out here. I will post more when I get back from work, but what would be useful to know is just how hard you are willing to push this? ie: At what point will something go beyond creepy / scary for your game, and simply become uncomfortable / poor taste / offensive?</p><p></p><p>As a starter, there are two books I suggest you get your hands on. One would be the Book of Vile Darkness. The BoVD has some pretty good prestige classes you can apply to a villain to make it creepy / scary, and can tie in nicely to undead. Throw in a few evil cultist types using some of the spells and you can unnerve your players by hitting them with unusual and nasty spells that they wont immediately recognize. Add in some of the unusual diseases, and the Corrupt / Vile Damage, and you ought to be golden.</p><p></p><p>The other is a copy of the D20 Cthulhu book. This book has some great monsters in it which are generally compatible with d20 rules. If you can expand from going hard on undead and throw in some abberations, I am sure you can scare your players with a Shoggoth (though I suggest you run most of the monsters in that book as being obvious 'run away' encounters.</p><p></p><p>From there, it is just a matter of touching on some common phobias and fears in the non combat stuff.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3888241, member: 704"] I think I can help you out here. I will post more when I get back from work, but what would be useful to know is just how hard you are willing to push this? ie: At what point will something go beyond creepy / scary for your game, and simply become uncomfortable / poor taste / offensive? As a starter, there are two books I suggest you get your hands on. One would be the Book of Vile Darkness. The BoVD has some pretty good prestige classes you can apply to a villain to make it creepy / scary, and can tie in nicely to undead. Throw in a few evil cultist types using some of the spells and you can unnerve your players by hitting them with unusual and nasty spells that they wont immediately recognize. Add in some of the unusual diseases, and the Corrupt / Vile Damage, and you ought to be golden. The other is a copy of the D20 Cthulhu book. This book has some great monsters in it which are generally compatible with d20 rules. If you can expand from going hard on undead and throw in some abberations, I am sure you can scare your players with a Shoggoth (though I suggest you run most of the monsters in that book as being obvious 'run away' encounters. From there, it is just a matter of touching on some common phobias and fears in the non combat stuff. END COMMUNICATION [/QUOTE]
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