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<blockquote data-quote="Rechan" data-source="post: 3890669" data-attributes="member: 54846"><p>I personally get real tired of the "It's children! THEY'RE CREEPY." After so many movies of children ghosts, I was desensitized. </p><p></p><p></p><p></p><p>In tonight's game, I actually used a suggestion by Lord Zardoz. I had the PCs make a fort save. A minute or so later, I had them make another fort. Two PCs started vomiting blackish orange sludge, which resulted in 2 ochre jellies. The fight started with two PCs grappled - the barbarian forced one to split, resulting in <em>3</em> grapples in the second turn. </p><p></p><p>It was a hard fight. The rogue would have bled out had I not put the benevolent ghost of an artificer in the room beforehand, who gave a helpful healing potion, then started alchemist firing the things. </p><p></p><p>Two rooms later, they find a stairwell with a mucus membrane blocking the way. Listen checks. "You hear whispering upstairs. And your ear is bleeding." The spirit shaman said "No, sorry, I'm leaving this room, we are not fighting this right now, we can come back later." And this was from a fairly jaded player. I was so proud.</p><p></p><p></p><p></p><p>Here's two things I'm going to use, which might be helpful.</p><p></p><p>-The PCs find a doll. Have a PC roll a will save (15-17). If they fail, or if they just walk up to it and investigate it, after several moments they notice that the doll's features are familiar. Everyone else realizes that the PC has no face. The doll has his face. There's no mechanical effect, just that the doll <em>looks like the PC</em> and the PC has lost his features. To get them back, he needs to cast <em>Remove Curse</em> on the doll, and then eat the doll's head. </p><p></p><p>-Have the PCs encounter a room with blue or violet webbing, or perhaps a fungus covering the ceiling. There are pods/cocoons in the fungus. There's no spider, no monster that pops out. EVENTUALLY they're going to go poke one of the cocoons/pods. If they cut it open, have the cleric make a heal check (Reasonable DC). Inside is a perfectly preserved corpse of someone who, according to the heal check, died of old age.</p></blockquote><p></p>
[QUOTE="Rechan, post: 3890669, member: 54846"] I personally get real tired of the "It's children! THEY'RE CREEPY." After so many movies of children ghosts, I was desensitized. In tonight's game, I actually used a suggestion by Lord Zardoz. I had the PCs make a fort save. A minute or so later, I had them make another fort. Two PCs started vomiting blackish orange sludge, which resulted in 2 ochre jellies. The fight started with two PCs grappled - the barbarian forced one to split, resulting in [i]3[/i] grapples in the second turn. It was a hard fight. The rogue would have bled out had I not put the benevolent ghost of an artificer in the room beforehand, who gave a helpful healing potion, then started alchemist firing the things. Two rooms later, they find a stairwell with a mucus membrane blocking the way. Listen checks. "You hear whispering upstairs. And your ear is bleeding." The spirit shaman said "No, sorry, I'm leaving this room, we are not fighting this right now, we can come back later." And this was from a fairly jaded player. I was so proud. Here's two things I'm going to use, which might be helpful. -The PCs find a doll. Have a PC roll a will save (15-17). If they fail, or if they just walk up to it and investigate it, after several moments they notice that the doll's features are familiar. Everyone else realizes that the PC has no face. The doll has his face. There's no mechanical effect, just that the doll [i]looks like the PC[/i] and the PC has lost his features. To get them back, he needs to cast [i]Remove Curse[/i] on the doll, and then eat the doll's head. -Have the PCs encounter a room with blue or violet webbing, or perhaps a fungus covering the ceiling. There are pods/cocoons in the fungus. There's no spider, no monster that pops out. EVENTUALLY they're going to go poke one of the cocoons/pods. If they cut it open, have the cleric make a heal check (Reasonable DC). Inside is a perfectly preserved corpse of someone who, according to the heal check, died of old age. [/QUOTE]
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