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Weekend Warriors
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<blockquote data-quote="jezter6" data-source="post: 2466025" data-attributes="member: 6567"><p><strong>Weekend Warriors - A zombie horror adventure for d20 Modern</strong></p><p></p><p>Weekend Warriors is a 54 page adventure module for d20 Modern by 12 to Midnight, written by Jerry Blakemore. Although this module does not explicitly state so in the GM preparation section, a look at the pre-generated PCs shows this module is for 6 Level 5 heroes. This module was written for tournament and convention play, but with a little work can be worked into an existing campaign.</p><p></p><p>Things to know before hand:</p><p>All the pre-generated PCs are currently in the U.S. military in some fashion. The first few encounters also assume that the characters will be military personnel on their way to their duty station on a base in the New Mexico desert. If working this into an existing campaign, or using it as a springboard to another campaign, I don't think being in the military is required for play. Do note that if you plan on continuing a campaign from this, your PCs will be well armed at the end of this adventure...and we're not talking a few pistols and a hatchet either. There are HMMVWWs with .50 cal guns, tanks, anti-tank rockets, and pretty much any other heavy weaponry available to the U.S. military. And I forgot to mention a number of APCs (armored personnel carriers) and a few tanks.</p><p></p><p>This is a zombie death fest adventure and assumes that not everyone will survive. It is planned for 6 players with PCs of a combat oriented nature. There are no notes for scaling the adventure for smaller parties, or parties of less than 6.</p><p></p><p>There are also a few FX elements to this campaign, including the 'reanimator' (leader of the zombies), and the death shriekers (flying outsiders). The death shriekers are companions of the reanimator who has come to this world from another plane and is just looking to kill.</p><p></p><p></p><p>Ok, so if you're ready to have a TPK (or near TPK), read on...</p><p></p><p>Synopsis: The players are soldiers being assigned to a new duty station on a military base in New Mexico. This base is a top secret chemical weapons lab where scientists are working on chemicals that turn dead soldiers into zombies so that they can continue to fight the enemy. Before the players enter the base, the lab explodes and releases a deadly nerve agent along with the agent that creates zombies. Unfortunately, these zombies are not friendly.</p><p></p><p></p><p>Since this is a con adventure, the beginning of this adventure is fairly railroading and requires certain events to happen before the PCs enter the base. These events can likely be skipped, so long as there is a reason for exploring a military base in the middle of nowhere. In an existing zombie horror campaign, PCs could be seeking refuge from the zombies, only to find that their would be protectors are zombies themselves, or they are looking to gear up with plenty of weapons.</p><p></p><p>Once the PCs enter the base, its wide open for exploration, and there's no railroading here. The authors present a literal ton of maps (some 61 available maps of the base and various building floor plans) for the players to explore, including everything from the mess hall to the ammo dump. There are also some 600 zombies roaming about the base, with a few zombies tied to specific locations.</p><p></p><p>The adventure concludes once the PCs manage to defeat the reanimator and closes the portal he used to enter our world.</p><p></p><p></p><p>Things I liked:</p><p>There are enough maps here to keep players busy for hours on end. If the group is looking for long bouts of combat, this is definitely the adventure for you. There are also plenty of handouts for players, including maps, military orders, and inventory cards for locations visited.</p><p></p><p>Plug-n-Play. This module has plenty of room to add or remove bits to make it more/less challenging or to integrate it into a full fledged campaign. Aside from the zombie stats, you could literally drop this into any other d20 Modern zombie game (or vice versa).</p><p></p><p>There is an included zombie template to turn your own NPCs into zombies, or turn dead players back into reanimated killing machines.</p><p></p><p>Things I didn't like:</p><p>There are a few grammar errors throughout the book. Nothing major, and the errors do not make anything unreadable. I'm just very picky when it comes to documents that are released for sale.</p><p></p><p>The print friendly version is added in to the end of the screen version, so be careful not to print the entire document, as you'll end up getting it all twice.</p><p></p><p>Bookmarks are listed by building name, instead of location number, which means you have to look on the map to figure out what building you're looking for and go back and find that building in the document. They are in numerical order, but the location number in the bookmark is off to the right and (on my screen) was not displayed unless I expanded the bookmark window to include the longer text.</p><p></p><p>Unless you are using the military orders from the game, you'll have to find a reason for players to want to stay on this base and fight zombies.</p><p></p><p>Because it's a convention module, things really just come to an end with little room to move on. After a few hours, the gas that makes people zombies go away, so no newly dead creatures will rise, it's just a matter of doing some cleanup on the remaining zombies.</p><p></p><p></p><p>Conclusion:</p><p>As you can see, the things I didn't like about the product are all minor gripes. As an interesting site to visit in a zombie game, this rates very well. As an adventure, it really isn't much more than running around killing zombies and grabbing some cool gear. In that sense, as an adventure, it doesn't score particularly high.</p><p></p><p>So here's my recommendation: If you need a map of a small military post, this is for you. If you want a one-shot zombie death fest, this is DEFINATELY for you! If you're running a zombie game and need to find a good way to gear up your PCs, this may be for you but will require some retooling if the reanimator or creatures coming through portals from another plane are not part of your existing game. If you're looking for an introductory adventure to a zombie game, you'll need to do some work to provide additional reasons to stay on the base, and something to do once the reanimator the defeated.</p></blockquote><p></p>
[QUOTE="jezter6, post: 2466025, member: 6567"] [b]Weekend Warriors - A zombie horror adventure for d20 Modern[/b] Weekend Warriors is a 54 page adventure module for d20 Modern by 12 to Midnight, written by Jerry Blakemore. Although this module does not explicitly state so in the GM preparation section, a look at the pre-generated PCs shows this module is for 6 Level 5 heroes. This module was written for tournament and convention play, but with a little work can be worked into an existing campaign. Things to know before hand: All the pre-generated PCs are currently in the U.S. military in some fashion. The first few encounters also assume that the characters will be military personnel on their way to their duty station on a base in the New Mexico desert. If working this into an existing campaign, or using it as a springboard to another campaign, I don't think being in the military is required for play. Do note that if you plan on continuing a campaign from this, your PCs will be well armed at the end of this adventure...and we're not talking a few pistols and a hatchet either. There are HMMVWWs with .50 cal guns, tanks, anti-tank rockets, and pretty much any other heavy weaponry available to the U.S. military. And I forgot to mention a number of APCs (armored personnel carriers) and a few tanks. This is a zombie death fest adventure and assumes that not everyone will survive. It is planned for 6 players with PCs of a combat oriented nature. There are no notes for scaling the adventure for smaller parties, or parties of less than 6. There are also a few FX elements to this campaign, including the 'reanimator' (leader of the zombies), and the death shriekers (flying outsiders). The death shriekers are companions of the reanimator who has come to this world from another plane and is just looking to kill. Ok, so if you're ready to have a TPK (or near TPK), read on... Synopsis: The players are soldiers being assigned to a new duty station on a military base in New Mexico. This base is a top secret chemical weapons lab where scientists are working on chemicals that turn dead soldiers into zombies so that they can continue to fight the enemy. Before the players enter the base, the lab explodes and releases a deadly nerve agent along with the agent that creates zombies. Unfortunately, these zombies are not friendly. Since this is a con adventure, the beginning of this adventure is fairly railroading and requires certain events to happen before the PCs enter the base. These events can likely be skipped, so long as there is a reason for exploring a military base in the middle of nowhere. In an existing zombie horror campaign, PCs could be seeking refuge from the zombies, only to find that their would be protectors are zombies themselves, or they are looking to gear up with plenty of weapons. Once the PCs enter the base, its wide open for exploration, and there's no railroading here. The authors present a literal ton of maps (some 61 available maps of the base and various building floor plans) for the players to explore, including everything from the mess hall to the ammo dump. There are also some 600 zombies roaming about the base, with a few zombies tied to specific locations. The adventure concludes once the PCs manage to defeat the reanimator and closes the portal he used to enter our world. Things I liked: There are enough maps here to keep players busy for hours on end. If the group is looking for long bouts of combat, this is definitely the adventure for you. There are also plenty of handouts for players, including maps, military orders, and inventory cards for locations visited. Plug-n-Play. This module has plenty of room to add or remove bits to make it more/less challenging or to integrate it into a full fledged campaign. Aside from the zombie stats, you could literally drop this into any other d20 Modern zombie game (or vice versa). There is an included zombie template to turn your own NPCs into zombies, or turn dead players back into reanimated killing machines. Things I didn't like: There are a few grammar errors throughout the book. Nothing major, and the errors do not make anything unreadable. I'm just very picky when it comes to documents that are released for sale. The print friendly version is added in to the end of the screen version, so be careful not to print the entire document, as you'll end up getting it all twice. Bookmarks are listed by building name, instead of location number, which means you have to look on the map to figure out what building you're looking for and go back and find that building in the document. They are in numerical order, but the location number in the bookmark is off to the right and (on my screen) was not displayed unless I expanded the bookmark window to include the longer text. Unless you are using the military orders from the game, you'll have to find a reason for players to want to stay on this base and fight zombies. Because it's a convention module, things really just come to an end with little room to move on. After a few hours, the gas that makes people zombies go away, so no newly dead creatures will rise, it's just a matter of doing some cleanup on the remaining zombies. Conclusion: As you can see, the things I didn't like about the product are all minor gripes. As an interesting site to visit in a zombie game, this rates very well. As an adventure, it really isn't much more than running around killing zombies and grabbing some cool gear. In that sense, as an adventure, it doesn't score particularly high. So here's my recommendation: If you need a map of a small military post, this is for you. If you want a one-shot zombie death fest, this is DEFINATELY for you! If you're running a zombie game and need to find a good way to gear up your PCs, this may be for you but will require some retooling if the reanimator or creatures coming through portals from another plane are not part of your existing game. If you're looking for an introductory adventure to a zombie game, you'll need to do some work to provide additional reasons to stay on the base, and something to do once the reanimator the defeated. [/QUOTE]
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