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Weekenders/Kore plot development
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<blockquote data-quote="doghead" data-source="post: 1020104" data-attributes="member: 8243"><p>After reading the location and organisation threads and then the Liberation of Tenh Plot, and subsequently the IC, thread I decided that I wanted to do something more with a low level PbP game that was I was mulling.</p><p></p><p>The initial concept was just a series of loosely linked short adventures. But what I would like to do is have a campaign running on several levels - military, political and economic.</p><p></p><p>So far, this is where the background is at post wise:</p><p></p><p><strong>Bulletin 1</strong></p><p><strong></strong></p><p><strong>| background |</strong></p><p><strong></strong></p><p><strong>Things have not been peaceful in the Kingdom recently. For years, the Houses struggled amoung themselves for power and influence. Alliances and allegiances shifted and changed rapidly. Disputes were common and often hit flashpoint. The Orcs came out of the mountains. Some whispered of a pact. More lives were lost and more land laid bare until a peace was brokered. A weary calm settled over the kingdom as the Houses licked their wounds (and prepared for next time).</strong></p><p><strong></strong></p><p><strong>But it was not all bad for House Oe. In return for its steadfast support of the Warlord, the lands of Karatsu were granted to the House. Although a relatively insignificant and poor district, a gift of land is a great honour in the Kingdom. However, for a small House like House Oe, it is also very dangerous one. Sending too many soldiers would weaken the House proper. Sending too few and failing to manage the land would be a loss of face. So, after spending the whole day in discussion with his most trusted advisers, Lord Oe commanded three detachments, 22 soldiers, to be prepared by dawn and summond the young Lord Ari to take them to Karatsu.</strong></p><p><strong></strong></p><p><strong>House Oe is located far from the capitol in the lands of the south. It is a relative old and honourable House, but a small provincial one all the same. Lord Oe is a traditionalist, not only espousing the virtues of service and moderation, but practicing them as well. He is widely respected and trusted by the people of Oe for his dedication to the land and its people. He rarely travels North.</strong></p><p><strong></strong></p><p><strong>| characters :: assuming the man-at-arms concept |</strong></p><p><strong></strong></p><p><strong>The characters form the mounted detachment (6 soldiers) of the small force sent by Lord Oe to take possession of Karatsu castle and region.The other two detachments (8 soldiers each) are infantry, largely made up of greener recruits stiffened with a couple of seasoned soldiers. All characters would need to be able to ride, wield a sword and use a bow. The weapons, armour and mounts will be of the same type.</strong></p><p><strong></strong></p><p><strong><snip></strong></p><p><strong></strong></p><p><strong>The young lord will be an NPC. However, I am thinking about allowing the players (OOC) to determin what she tries to do. Her objective will be to secure control of the castle and lands and manage them until Lord Oe can organise a permanent force. The timeframe is about six months to year.</strong></p><p><strong></strong></p><p><strong>| others |</strong></p><p><strong></strong></p><p><strong>There are a number of races in the Kingdom. The most common are Kobalds. Orcs. Ogres. Giants. <snip></strong></p><p><strong></strong></p><p><strong>Wild animals are plentiful. Crows. Foxes. Wolves. Tigers. Bears. etc.</strong></p><p><strong></strong></p><p><strong>Deamons are the great enemy - defilers of the land and spirit. But they exist only in legends and the tales mothers tell their children to frighten them.</strong></p><p></p><p>The full "Weekenders" thread is <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=57134" target="_blank">here.</a> </p><p></p><p>To shamelessly paraphrase (contact):</p><p></p><p>If you were a player, what would you be hoping for?</p><p></p><p>If you were a GM, how would you develop the political (social?) and economic side of the campaign?</p><p></p><p>I have some rough ideas but this post is already quite long and its well into the small hours of the morning here, so I'll just leave open ended for the mo'.</p><p></p><p>the head of the dog</p></blockquote><p></p>
[QUOTE="doghead, post: 1020104, member: 8243"] After reading the location and organisation threads and then the Liberation of Tenh Plot, and subsequently the IC, thread I decided that I wanted to do something more with a low level PbP game that was I was mulling. The initial concept was just a series of loosely linked short adventures. But what I would like to do is have a campaign running on several levels - military, political and economic. So far, this is where the background is at post wise: [b]Bulletin 1 | background | Things have not been peaceful in the Kingdom recently. For years, the Houses struggled amoung themselves for power and influence. Alliances and allegiances shifted and changed rapidly. Disputes were common and often hit flashpoint. The Orcs came out of the mountains. Some whispered of a pact. More lives were lost and more land laid bare until a peace was brokered. A weary calm settled over the kingdom as the Houses licked their wounds (and prepared for next time). But it was not all bad for House Oe. In return for its steadfast support of the Warlord, the lands of Karatsu were granted to the House. Although a relatively insignificant and poor district, a gift of land is a great honour in the Kingdom. However, for a small House like House Oe, it is also very dangerous one. Sending too many soldiers would weaken the House proper. Sending too few and failing to manage the land would be a loss of face. So, after spending the whole day in discussion with his most trusted advisers, Lord Oe commanded three detachments, 22 soldiers, to be prepared by dawn and summond the young Lord Ari to take them to Karatsu. House Oe is located far from the capitol in the lands of the south. It is a relative old and honourable House, but a small provincial one all the same. Lord Oe is a traditionalist, not only espousing the virtues of service and moderation, but practicing them as well. He is widely respected and trusted by the people of Oe for his dedication to the land and its people. He rarely travels North. | characters :: assuming the man-at-arms concept | The characters form the mounted detachment (6 soldiers) of the small force sent by Lord Oe to take possession of Karatsu castle and region.The other two detachments (8 soldiers each) are infantry, largely made up of greener recruits stiffened with a couple of seasoned soldiers. All characters would need to be able to ride, wield a sword and use a bow. The weapons, armour and mounts will be of the same type. <snip> The young lord will be an NPC. However, I am thinking about allowing the players (OOC) to determin what she tries to do. Her objective will be to secure control of the castle and lands and manage them until Lord Oe can organise a permanent force. The timeframe is about six months to year. | others | There are a number of races in the Kingdom. The most common are Kobalds. Orcs. Ogres. Giants. <snip> Wild animals are plentiful. Crows. Foxes. Wolves. Tigers. Bears. etc. Deamons are the great enemy - defilers of the land and spirit. But they exist only in legends and the tales mothers tell their children to frighten them.[/b] The full "Weekenders" thread is [URL=http://enworld.cyberstreet.com/showthread.php?s=&threadid=57134]here.[/URL] To shamelessly paraphrase (contact): If you were a player, what would you be hoping for? If you were a GM, how would you develop the political (social?) and economic side of the campaign? I have some rough ideas but this post is already quite long and its well into the small hours of the morning here, so I'll just leave open ended for the mo'. the head of the dog [/QUOTE]
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