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Weekly game cancelled - entertaining myself with Haunting of Harrowstone analysis
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<blockquote data-quote="Wycen" data-source="post: 5951145" data-attributes="member: 13732"><p>Tonight we invaded the chemical works of Vorkstag and Grine and killed a bunch of mongrelmen and some little monster who may be Vorkstag or Grine, or somebody else, we don't know. The last few sessions have been a mixed bag.</p><p></p><p>We pretty much botched the Herstag portion of the trial. We drove off the wraith, dug up the kids and brought them to court for Speak with Dead and then all failed our Diplomacy rolls. I rolled a natural 1 and the other 2 players both rolled numbers below 5. And apparently because the kids had been turned into wraiths also, our Speak with Dead just confirmed the kids had been turned into undead, rather than provide evidence that the Beast wasn't involved. Which also means at some point we are going to have to track them down and destroy a bunch of wraiths. Maybe we'll forget about that when the time comes. </p><p></p><p>Next we went to talk to Karl about the fire at the Sanctuary, though we did some investigation in town on some surgery tools we found. The mood in town was actually celebratory because everybody thought our testimony from Herstag sucked so much the Beast was bound to be executed. So my character got free drinks and a venereal disease. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>At the Sanctuary we were warned about undead ghouls may be around so lucky for our our cleric player was back with us. They turned out not to be as dangerous as they should have been because our DM hasn't read the rules for Protection from Evil. But it proved fruitful because we found evidence sending us to investigate Vorkstag and Grine, plus the evil doctor's corpse told us more than the children from Herstag.</p><p></p><p>On our way back to the courthouse to log in the new evidence we discovered some townsfolk had decided it was time to burn/kill the Beast and so we had to disperse the mob. This was a great session. We managed to keep every single member of the mob alive, plus the Beast of course, but in a pretty swashbuckling and not so swashbuckling way. The cleric used diplomacy to convince the angry mob that justice would prevail. The rogue swung from balcony to balcony stabbing the ring leaders, while I used intimidation to disperse people and sneak into the back of the jail - probably should note for future reference the back way in isn't heavily guarded or even locked apparently <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> The warrior smashed the battering rams and ladders the crowd wanted to use to get into the jail. I was a little disappointed that the boiling oil I fired up to pour on the attackers was all for nothing, but I managed to keep my spell slots unused for breaking into Vorkstag and Grine's place.</p><p></p><p>More on our latest session later.</p></blockquote><p></p>
[QUOTE="Wycen, post: 5951145, member: 13732"] Tonight we invaded the chemical works of Vorkstag and Grine and killed a bunch of mongrelmen and some little monster who may be Vorkstag or Grine, or somebody else, we don't know. The last few sessions have been a mixed bag. We pretty much botched the Herstag portion of the trial. We drove off the wraith, dug up the kids and brought them to court for Speak with Dead and then all failed our Diplomacy rolls. I rolled a natural 1 and the other 2 players both rolled numbers below 5. And apparently because the kids had been turned into wraiths also, our Speak with Dead just confirmed the kids had been turned into undead, rather than provide evidence that the Beast wasn't involved. Which also means at some point we are going to have to track them down and destroy a bunch of wraiths. Maybe we'll forget about that when the time comes. Next we went to talk to Karl about the fire at the Sanctuary, though we did some investigation in town on some surgery tools we found. The mood in town was actually celebratory because everybody thought our testimony from Herstag sucked so much the Beast was bound to be executed. So my character got free drinks and a venereal disease. :devil: At the Sanctuary we were warned about undead ghouls may be around so lucky for our our cleric player was back with us. They turned out not to be as dangerous as they should have been because our DM hasn't read the rules for Protection from Evil. But it proved fruitful because we found evidence sending us to investigate Vorkstag and Grine, plus the evil doctor's corpse told us more than the children from Herstag. On our way back to the courthouse to log in the new evidence we discovered some townsfolk had decided it was time to burn/kill the Beast and so we had to disperse the mob. This was a great session. We managed to keep every single member of the mob alive, plus the Beast of course, but in a pretty swashbuckling and not so swashbuckling way. The cleric used diplomacy to convince the angry mob that justice would prevail. The rogue swung from balcony to balcony stabbing the ring leaders, while I used intimidation to disperse people and sneak into the back of the jail - probably should note for future reference the back way in isn't heavily guarded or even locked apparently :confused: The warrior smashed the battering rams and ladders the crowd wanted to use to get into the jail. I was a little disappointed that the boiling oil I fired up to pour on the attackers was all for nothing, but I managed to keep my spell slots unused for breaking into Vorkstag and Grine's place. More on our latest session later. [/QUOTE]
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