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Weekly Wrecana - A New Division of Gish Classes
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<blockquote data-quote="Garthanos" data-source="post: 7096372" data-attributes="member: 82504"><p>i think the Cleric as the original Gish is significant ie there was the Fighting Man, Magic User and Cleric as the very first trinity of character archetypes, making the most basic flavor division. Warrior, Wizard and Hybrid. HOWEVER the battlefield role component was already happening.... so there were already conceptual Defender, Controller and Leader... if we pretend the game was balanced (and they did want it to be) with any of those potentially being the striker (see this is lance pretending slap dash situational and spread over levels balancing works).</p><p></p><p>Regardless what I am saying is those flavor archetypes were NOT the real thing going on and sure we could build a simple game with two character "types" and hybrid rules, but the battlefield roles that 4e pointed out were class fundamental features (even if not always so well implemented - ok I tried)</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7096372, member: 82504"] i think the Cleric as the original Gish is significant ie there was the Fighting Man, Magic User and Cleric as the very first trinity of character archetypes, making the most basic flavor division. Warrior, Wizard and Hybrid. HOWEVER the battlefield role component was already happening.... so there were already conceptual Defender, Controller and Leader... if we pretend the game was balanced (and they did want it to be) with any of those potentially being the striker (see this is lance pretending slap dash situational and spread over levels balancing works). Regardless what I am saying is those flavor archetypes were NOT the real thing going on and sure we could build a simple game with two character "types" and hybrid rules, but the battlefield roles that 4e pointed out were class fundamental features (even if not always so well implemented - ok I tried) [/QUOTE]
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Weekly Wrecana - A New Division of Gish Classes
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