Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Weekly Wrecana - A New Division of Gish Classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7105438" data-attributes="member: 82106"><p>Well, 4e is actually pretty comprehensive on 'components' in a generalized sense...</p><p></p><p>First you have powers, which ALMOST all benefit from an implement. Powers CAN also have prerequisites, although I don't actually know of any which used this as a way to specify a component or other material requirement. It is a feasible pathway in the rules however.</p><p></p><p>Secondly you have consumables, which are never required but can enhance various categories of powers or rituals. I guess in theory a consumable could even work with just very specific powers, though none were ever released that work this way AFAIK.</p><p></p><p>Thirdly you have rituals, which have both components, consumables, and foci (which are similar to implements, but specific to a given ritual, required for its casting, and much more variable in type). </p><p></p><p>I like 4e's system. They have 'residuum' which, if the GM makes it available in a given scenario, is a universal component for rituals, basically a way to translate gold into ritual components. Or you can find the specific type of component for the category of ritual you are casting. Its not TOO detailed, but it means that a wizard and a cleric and a druid may all need to find different materials and you do have to keep track of them. They aren't generally super expensive, though a few rituals do have significant costs, Raise Dead being a prime example. </p><p></p><p>There's room for improvement. I think ideally consumables might be integrated better into the system, and in essence replace 4e's version of components (residuum could then be a sort of universal component, but maybe at a cost premium).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7105438, member: 82106"] Well, 4e is actually pretty comprehensive on 'components' in a generalized sense... First you have powers, which ALMOST all benefit from an implement. Powers CAN also have prerequisites, although I don't actually know of any which used this as a way to specify a component or other material requirement. It is a feasible pathway in the rules however. Secondly you have consumables, which are never required but can enhance various categories of powers or rituals. I guess in theory a consumable could even work with just very specific powers, though none were ever released that work this way AFAIK. Thirdly you have rituals, which have both components, consumables, and foci (which are similar to implements, but specific to a given ritual, required for its casting, and much more variable in type). I like 4e's system. They have 'residuum' which, if the GM makes it available in a given scenario, is a universal component for rituals, basically a way to translate gold into ritual components. Or you can find the specific type of component for the category of ritual you are casting. Its not TOO detailed, but it means that a wizard and a cleric and a druid may all need to find different materials and you do have to keep track of them. They aren't generally super expensive, though a few rituals do have significant costs, Raise Dead being a prime example. There's room for improvement. I think ideally consumables might be integrated better into the system, and in essence replace 4e's version of components (residuum could then be a sort of universal component, but maybe at a cost premium). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Weekly Wrecana - A New Division of Gish Classes
Top