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Weekly Wrecana - A Next Division of Weapons.
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7089535" data-attributes="member: 82106"><p>I think its just more a matter of multiple damage types and subtle distinctions between weapons are a bit overkill in a system where damage and hit point loss, and even hitting or missing, are abstractions of fairly high level. I'm reminded of the original LBBs where there were about 10 weapons listed, and there was almost no difference between them. Its not that a dagger and a flail aren't different, its just that in the end they all tire, expend the luck of, wound, and demoralize your opponent each in some measure.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7089535, member: 82106"] I think its just more a matter of multiple damage types and subtle distinctions between weapons are a bit overkill in a system where damage and hit point loss, and even hitting or missing, are abstractions of fairly high level. I'm reminded of the original LBBs where there were about 10 weapons listed, and there was almost no difference between them. Its not that a dagger and a flail aren't different, its just that in the end they all tire, expend the luck of, wound, and demoralize your opponent each in some measure. [/QUOTE]
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Weekly Wrecana - A Next Division of Weapons.
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