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Weekly Wrecana : a six parter - unbloodied heroes.
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7052471" data-attributes="member: 82106"><p>I remember thinking that the existing 4e 'knowledge' skills (though any skill can imply a certain amount of knowledge) work as well as Wrecan's 36 category breakdown, so you are as well off to stick with the existing skills. The advantage being we already have a well-established way of deciding who is better at each one.</p><p></p><p>The question which immediately comes to mind is of course the relationship between exposition and the rest of the action. Wrecan handily puts it into it's own category, but in truth its central to all action, which fundamentally contains a perception -> decision -> action loop. What is at least implied is that EVEN DURING A CONFLICT exposition will happen as outlined. The GM will determine all the things that require exposition and simply provide the appropriate character with the information (which may be color if the player simply shares it immediately, and thus is often ignored in favor of Wrecan's Method I). The point here is that some information may represent the fruits of resolving a conflict. When the goblins try to hide in the underbrush and the ranger is looking for them, that is both gathering information AND conflict. It is by no means certain that the ranger will succeed! Thus we find that both passive and active Perception have been born. I never was able to get Wrecan to really clarify his thinking on this point.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7052471, member: 82106"] I remember thinking that the existing 4e 'knowledge' skills (though any skill can imply a certain amount of knowledge) work as well as Wrecan's 36 category breakdown, so you are as well off to stick with the existing skills. The advantage being we already have a well-established way of deciding who is better at each one. The question which immediately comes to mind is of course the relationship between exposition and the rest of the action. Wrecan handily puts it into it's own category, but in truth its central to all action, which fundamentally contains a perception -> decision -> action loop. What is at least implied is that EVEN DURING A CONFLICT exposition will happen as outlined. The GM will determine all the things that require exposition and simply provide the appropriate character with the information (which may be color if the player simply shares it immediately, and thus is often ignored in favor of Wrecan's Method I). The point here is that some information may represent the fruits of resolving a conflict. When the goblins try to hide in the underbrush and the ranger is looking for them, that is both gathering information AND conflict. It is by no means certain that the ranger will succeed! Thus we find that both passive and active Perception have been born. I never was able to get Wrecan to really clarify his thinking on this point. [/QUOTE]
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