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Weekly Wrecana: Improving Rituals
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7049251" data-attributes="member: 82106"><p>The suggestion that some rituals should be, effectively, encounters, sounds good in a sort of theoretical sense, but it doesn't actually seem very tenable. That is to say there would be no practical way to create a writeup of such a ritual. </p><p></p><p>Lets use Speak With Dead as a reasonable example. What Wrecan is suggesting is that you might replace something, say the investigate the murder scene SC (we may revisit the framing of this SC later, I'm not sure) with an Interrogate the Dead SC by use of the ritual in question. However, what are you going to do to explain the mechanics of this ritual use? The designer of the ritual can barely even speculate as to the appropriate mechanics and has no way to comment at all on their means of attachment to the narrative. As written, this type of ritual simply states some narrative consequences of its casting, and a check result to make in order to allow those consequences to happen. This is relatively straightforward, but leads to the issues Wrecan pointed out. </p><p></p><p>However I think the answer is more in terms of how procedures of play are handled. In other words what if Speak With Dead was rephrased somewhat so it integrated better with existing scenes. "Make a ritual check. This check can be used to replace any one skill check during the current challenge with the result. You speak with the dead and they answer some of your questions." Maybe it can be polished a bit more, but you get the idea.</p><p></p><p>This does bring us back to the question of framing a challenge. In some cases the speaking may happen at considerable remove from what is considered the 'action' of the challenge, but IMHO this shouldn't really present a problem. Either the challenge should be framed such that it extends to this other remove, or perhaps the GM will allow a ritual use as a sort of retcon, though I think this gets a bit outside of what most classic D&D DM's are familiar with.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7049251, member: 82106"] The suggestion that some rituals should be, effectively, encounters, sounds good in a sort of theoretical sense, but it doesn't actually seem very tenable. That is to say there would be no practical way to create a writeup of such a ritual. Lets use Speak With Dead as a reasonable example. What Wrecan is suggesting is that you might replace something, say the investigate the murder scene SC (we may revisit the framing of this SC later, I'm not sure) with an Interrogate the Dead SC by use of the ritual in question. However, what are you going to do to explain the mechanics of this ritual use? The designer of the ritual can barely even speculate as to the appropriate mechanics and has no way to comment at all on their means of attachment to the narrative. As written, this type of ritual simply states some narrative consequences of its casting, and a check result to make in order to allow those consequences to happen. This is relatively straightforward, but leads to the issues Wrecan pointed out. However I think the answer is more in terms of how procedures of play are handled. In other words what if Speak With Dead was rephrased somewhat so it integrated better with existing scenes. "Make a ritual check. This check can be used to replace any one skill check during the current challenge with the result. You speak with the dead and they answer some of your questions." Maybe it can be polished a bit more, but you get the idea. This does bring us back to the question of framing a challenge. In some cases the speaking may happen at considerable remove from what is considered the 'action' of the challenge, but IMHO this shouldn't really present a problem. Either the challenge should be framed such that it extends to this other remove, or perhaps the GM will allow a ritual use as a sort of retcon, though I think this gets a bit outside of what most classic D&D DM's are familiar with. [/QUOTE]
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