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General Tabletop Discussion
D&D Older Editions
Weekly Wrecana - Social Challenges (another 6 part)
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<blockquote data-quote="Manbearcat" data-source="post: 7063503" data-attributes="member: 6696971"><p>Hey darkbard. </p><p></p><p>As to the first, thank you <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>As to the second, when I say practice things like noncombat conflict resolution I mean act like its a sport. Sports training is all about (a) technique/fundamentals honing and (b) simulating game situations.</p><p></p><p>In D&D 4e terms that means simply:</p><p></p><p>1) Grab some buddies.</p><p>2) Have them whip up some simple characters.</p><p>3) Come up with some sort of conflict archetype/trope ("Hey, lets do a city rooftop chase because a masked man has just pilfered the intelligence we were about to nab and has climbed out of the window!").</p><p>4) GM frames the PCs right into the action, goes over the mechanics (Level x, Complexity 2 Skill Challenge; 6 successes before 3 failures, 2 Secondary Skills, 0 Advantages, 5 medium DCs and 1 hard DC), places appropriates mechanical markers on the table (I would place a D6 on 6 and a d4 on 3 and just have a couple of tokens for SS usage), and puts the heat on one or more players.</p><p>5) Action(s) declared and resolved.</p><p>6) Change the situation until the scene is won or lost. </p><p>7) Describe the (mechanical and fictional) fallout.</p><p></p><p>Rinse/repeat.</p><p></p><p>Everyone gets better at their craft by working on their technique/fundamentals and doing it while simulating game situations.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7063503, member: 6696971"] Hey darkbard. As to the first, thank you :) As to the second, when I say practice things like noncombat conflict resolution I mean act like its a sport. Sports training is all about (a) technique/fundamentals honing and (b) simulating game situations. In D&D 4e terms that means simply: 1) Grab some buddies. 2) Have them whip up some simple characters. 3) Come up with some sort of conflict archetype/trope ("Hey, lets do a city rooftop chase because a masked man has just pilfered the intelligence we were about to nab and has climbed out of the window!"). 4) GM frames the PCs right into the action, goes over the mechanics (Level x, Complexity 2 Skill Challenge; 6 successes before 3 failures, 2 Secondary Skills, 0 Advantages, 5 medium DCs and 1 hard DC), places appropriates mechanical markers on the table (I would place a D6 on 6 and a d4 on 3 and just have a couple of tokens for SS usage), and puts the heat on one or more players. 5) Action(s) declared and resolved. 6) Change the situation until the scene is won or lost. 7) Describe the (mechanical and fictional) fallout. Rinse/repeat. Everyone gets better at their craft by working on their technique/fundamentals and doing it while simulating game situations. [/QUOTE]
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