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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Weekly Wrecana : The world is not made of numbers
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7055170" data-attributes="member: 82106"><p>Right, in my own 4e (and not-quite-4e) GMing I don't really hold with concepts like "A check result of 24 means you jumped 4 squares!" anymore. Instead a DV (I never understood the acronym 'DC' BTW, its a 'difficulty value' or maybe 'difficulty level', what does it have to do with 'class'?) of 19 might represent the number you need to achieve to leap across the 'dangerous chasm' (exact definition of which, in terms of the battle map in a combat for instance being dependent on tier and genre/tone of the game in hand) successfully. Achieve this number, you're good; fail to achieve this number, you got problems, maybe you've set your feet on the other side, but you're teetering on the brink; fail by 5 or more and you've got REAL problems (which the GM might implement in a few ways, could be a fall, could be hanging onto a ledge, etc depending on the dramatic needs and entertainment value of different options). If you succeed by more than 5 points, maybe you end up in an even better situation, your momentum allows you to keep moving, you are perfectly positioned for an attack with advantage, etc. Maybe you can up the stakes too, attempting to land on your enemy's back, but failure could then put you in an even worse situation, so choose wisely! You might also be able to trade your bad result for something else, maybe you tumble forward and twist your ankle instead of teetering on the brink, now you're slowed, but not about to be pushed off the edge!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7055170, member: 82106"] Right, in my own 4e (and not-quite-4e) GMing I don't really hold with concepts like "A check result of 24 means you jumped 4 squares!" anymore. Instead a DV (I never understood the acronym 'DC' BTW, its a 'difficulty value' or maybe 'difficulty level', what does it have to do with 'class'?) of 19 might represent the number you need to achieve to leap across the 'dangerous chasm' (exact definition of which, in terms of the battle map in a combat for instance being dependent on tier and genre/tone of the game in hand) successfully. Achieve this number, you're good; fail to achieve this number, you got problems, maybe you've set your feet on the other side, but you're teetering on the brink; fail by 5 or more and you've got REAL problems (which the GM might implement in a few ways, could be a fall, could be hanging onto a ledge, etc depending on the dramatic needs and entertainment value of different options). If you succeed by more than 5 points, maybe you end up in an even better situation, your momentum allows you to keep moving, you are perfectly positioned for an attack with advantage, etc. Maybe you can up the stakes too, attempting to land on your enemy's back, but failure could then put you in an even worse situation, so choose wisely! You might also be able to trade your bad result for something else, maybe you tumble forward and twist your ankle instead of teetering on the brink, now you're slowed, but not about to be pushed off the edge! [/QUOTE]
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