Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Weeks and Weeks of Adventuring
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chimera" data-source="post: 1749118" data-attributes="member: 2002"><p>Ah fun. Another post eaten. They downgrade the hamsters on this board???</p><p></p><p></p><p></p><p>I think you're reading too much into it, although I am challenging your reply.</p><p></p><p></p><p></p><p>Not necessarily so. Numbers do not guarantee motion. In fact, numbers often are a liability. An excessive chain of command slows decision making, too many chefs spoil the broth, too many mouths make for ill-kept secrets.</p><p> </p><p></p><p> </p><p></p><p></p><p>Does it spoil the book that time passes between events? Should the entire plot of <em>Chamber of Secrets</em> be wrapped up within a week?</p><p></p><p>I'm not sure what you're saying here. I don't see how simply saying "You all take a month to recuperate. Time passes and you meet back at the Inn to plan for X" derails or detracts from the plot. It's not like you're making your players sit around for an hour to simulate downtime.</p><p></p><p>Would it spoil your game if the various factions had to regroup and decide what to do next? Are they always 'Johnny on the Spot' with their next plot the very instant the first one fails? Or does it take them time to gather more resources and plot their next scheme?</p><p></p><p>Likewise, are they all lined up, taking numbers and waiting their turns to strike at your PCs? "Ok, faction A's plot failed, time for our plot. And make sure we're ready to go with plans C,D and E if this one fails, guys." Seems a bit unrealistic to me.</p><p></p><p></p><p></p><p>Would be my reaction as well. Because there is nothing to react to. No consequences, no choices, nothing to be done but note it and continue moving.</p><p></p><p>IMHO, a good way to deal with this would be fatigue. Up north here we have seasonal disorders from people not getting enough sunlight - or light at all - in the winter time. Causes depression. Likewise if your players don't see the sun for days at a time, it could very well cause depression and disorientation.</p><p></p><p>(Of course, this may be less likely if they're dwarves or very experienced in underground activities.)</p><p></p><p>And when they finally emerge, it may well take them a couple of days to re-adjust to normal daylight hours and conditions.</p><p></p><p>Players don't like it? Of course not. Players will bitch about anything that negatively affects their characters. Some players will fight tooth and nail against anything not clearly spelled out in the rules. It's your job as GM to deal with this.</p></blockquote><p></p>
[QUOTE="Chimera, post: 1749118, member: 2002"] Ah fun. Another post eaten. They downgrade the hamsters on this board??? I think you're reading too much into it, although I am challenging your reply. Not necessarily so. Numbers do not guarantee motion. In fact, numbers often are a liability. An excessive chain of command slows decision making, too many chefs spoil the broth, too many mouths make for ill-kept secrets. Does it spoil the book that time passes between events? Should the entire plot of [i]Chamber of Secrets[/i] be wrapped up within a week? I'm not sure what you're saying here. I don't see how simply saying "You all take a month to recuperate. Time passes and you meet back at the Inn to plan for X" derails or detracts from the plot. It's not like you're making your players sit around for an hour to simulate downtime. Would it spoil your game if the various factions had to regroup and decide what to do next? Are they always 'Johnny on the Spot' with their next plot the very instant the first one fails? Or does it take them time to gather more resources and plot their next scheme? Likewise, are they all lined up, taking numbers and waiting their turns to strike at your PCs? "Ok, faction A's plot failed, time for our plot. And make sure we're ready to go with plans C,D and E if this one fails, guys." Seems a bit unrealistic to me. Would be my reaction as well. Because there is nothing to react to. No consequences, no choices, nothing to be done but note it and continue moving. IMHO, a good way to deal with this would be fatigue. Up north here we have seasonal disorders from people not getting enough sunlight - or light at all - in the winter time. Causes depression. Likewise if your players don't see the sun for days at a time, it could very well cause depression and disorientation. (Of course, this may be less likely if they're dwarves or very experienced in underground activities.) And when they finally emerge, it may well take them a couple of days to re-adjust to normal daylight hours and conditions. Players don't like it? Of course not. Players will bitch about anything that negatively affects their characters. Some players will fight tooth and nail against anything not clearly spelled out in the rules. It's your job as GM to deal with this. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Weeks and Weeks of Adventuring
Top