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Weem’s DM Tips for RP Prompting and Immersion
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<blockquote data-quote="Desdichado" data-source="post: 5179254" data-attributes="member: 2205"><p><strong><span style="color: Sienna">Create inter-character links before play starts</span></strong></p><p></p><p>I did this via randomization; i.e. players had to draw names of other players' characters out of a hat.</p><p></p><p>Each character writes a small vignitte, not too unlike the foreground idea above, although it does't need to have happened in the quite so immediate past. Then, the players who draw that characters name have to add how <em>their</em> character was involved.</p><p></p><p>A couple of quick examples from my recent(ish) Demons in the Mist game.</p><p></p><p></p><p></p><p></p><p>Anyway, and so on. That campaign was one of the best, most immersive roleplaying experiences I've had, in part because they had such an anchor not only to their own characters, but to each other as well. There was a complicated web of suggested relationships that predated the campaign itself, and it was fodder for all kinds of banter, background information, character development and more. I'll never run another game without going through that exercise ever again.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 5179254, member: 2205"] [B][COLOR="Sienna"]Create inter-character links before play starts[/COLOR][/B] I did this via randomization; i.e. players had to draw names of other players' characters out of a hat. Each character writes a small vignitte, not too unlike the foreground idea above, although it does't need to have happened in the quite so immediate past. Then, the players who draw that characters name have to add how [I]their[/I] character was involved. A couple of quick examples from my recent(ish) Demons in the Mist game. Anyway, and so on. That campaign was one of the best, most immersive roleplaying experiences I've had, in part because they had such an anchor not only to their own characters, but to each other as well. There was a complicated web of suggested relationships that predated the campaign itself, and it was fodder for all kinds of banter, background information, character development and more. I'll never run another game without going through that exercise ever again. [/QUOTE]
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