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Weem’s DM Tips for RP Prompting and Immersion
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<blockquote data-quote="weem" data-source="post: 5180834" data-attributes="member: 9470"><p>Awesome! Glad you found it useful <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Sounds fun, hehe - thanks for sharing!</p><p></p><p></p><p></p><p>You mention trying to get them interested and it reminded me of another little post I did not too long ago called "<a href="http://www.enworld.org/forum/general-rpg-discussion/275049-dont-forget-excitement-when-dm-ing.html" target="_blank">Don't Forget the Excitement (when DM-ing)</a>" you might check out. Basically, I share how I was reminded that the level of excitement my group has is strongly tied to the amount of excitement I bring to the table.</p><p></p><p>Maybe you are "bringing the excitement" already, but it's something to think about. Focusing on this has done wonders for my game, especially for newer players, or those quieter individuals.</p><p></p><p></p><p></p><p>A very good tip.</p><p></p><p></p><p></p><p>Cool! I'm not familiar with "Kickers from Sorcerer" so... time to do some searching (or if you/anyone has a handy link that would be great!).</p><p></p><p></p><p></p><p>Yes. Absolutely. I think a good way of doing this is to plan a night to discuss the upcoming game, work on character themes (or even the characters themselves) and generally just BS about the upcoming campaign.</p><p></p><p>Just 2 nights ago, myself and 4 others got together to work on an upcoming Shadowrun campaign. We had all talked here and there about the characters we wanted to play, but here we got together for 6.5 hours and worked on them together, going over our ideas, plans and goals. The GM of this upcoming campaign was there as well, reading over various books, answering questions and giving us ideas as well as detailing what he had in mind.</p><p></p><p>Spending a night like this where the focus was on the campaign and the characters really gave us a clear vision of how our characters were going to mesh as well as what we were expecting from the upcoming campaign, and the direction we wanted to go in.</p><p></p><p>By the end of it, it felt to me like we had already played a few games together - it gave us that kind of connection to our characters and the campaign. We were all on the same page (and now very excited to get started).</p></blockquote><p></p>
[QUOTE="weem, post: 5180834, member: 9470"] Awesome! Glad you found it useful ;) Sounds fun, hehe - thanks for sharing! You mention trying to get them interested and it reminded me of another little post I did not too long ago called "[URL="http://www.enworld.org/forum/general-rpg-discussion/275049-dont-forget-excitement-when-dm-ing.html"]Don't Forget the Excitement (when DM-ing)[/URL]" you might check out. Basically, I share how I was reminded that the level of excitement my group has is strongly tied to the amount of excitement I bring to the table. Maybe you are "bringing the excitement" already, but it's something to think about. Focusing on this has done wonders for my game, especially for newer players, or those quieter individuals. A very good tip. Cool! I'm not familiar with "Kickers from Sorcerer" so... time to do some searching (or if you/anyone has a handy link that would be great!). Yes. Absolutely. I think a good way of doing this is to plan a night to discuss the upcoming game, work on character themes (or even the characters themselves) and generally just BS about the upcoming campaign. Just 2 nights ago, myself and 4 others got together to work on an upcoming Shadowrun campaign. We had all talked here and there about the characters we wanted to play, but here we got together for 6.5 hours and worked on them together, going over our ideas, plans and goals. The GM of this upcoming campaign was there as well, reading over various books, answering questions and giving us ideas as well as detailing what he had in mind. Spending a night like this where the focus was on the campaign and the characters really gave us a clear vision of how our characters were going to mesh as well as what we were expecting from the upcoming campaign, and the direction we wanted to go in. By the end of it, it felt to me like we had already played a few games together - it gave us that kind of connection to our characters and the campaign. We were all on the same page (and now very excited to get started). [/QUOTE]
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