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Weem’s DM Tips for RP Prompting and Immersion
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<blockquote data-quote="bryantsonnier" data-source="post: 5536275" data-attributes="member: 6669441"><p>The group i dm seems to be the hack and slash type of group, where i really like the whole story line idea of d&d. This leads to an issue where going from the town where the "roleplay" tends to be minimalistic to the location of the dungeon. I get a rather dry tastless feel rolling for random encounters on the path as well as the board "and we're walking and we're walking...." when i try to get them to describe to me what they're doing.</p><p> </p><p>Ideally i feel the dm is to set up the backdrop and the players tell me what they are doing. I get a negative feel about the whole thing so i almost want to say "you set off for the dungeon and arive there 2 days later and 'Action!' " but in a world where monters lurk around every bush and its a wilderness out there to put it the way i just described it, it sounds like they took a leisurely stroll through the woods of despair and their way to the dungeon of death. </p><p> </p><p>I also don't want to steam roll them throught the story i want to tell. Any tips?</p><p> </p><p>Also on the steam rolling thing, what is the balance between running everything by the rules (i.e. roll perception, you see nothing, roll perception, you see a beholder) and dictating you see nothing you see nothing oh! you found a beholder. with the see nothing, their may or may not be something there cause if everytime you ask for a perception roll they find something when they get a crappy roll or i tell them they found nothing they tend to metagame and dig deeper anyway causing me to add extra rolls where there really is nothing just to throw them off the trail. I end up having a lot of rolls which doesn't feel like it flows.</p></blockquote><p></p>
[QUOTE="bryantsonnier, post: 5536275, member: 6669441"] The group i dm seems to be the hack and slash type of group, where i really like the whole story line idea of d&d. This leads to an issue where going from the town where the "roleplay" tends to be minimalistic to the location of the dungeon. I get a rather dry tastless feel rolling for random encounters on the path as well as the board "and we're walking and we're walking...." when i try to get them to describe to me what they're doing. Ideally i feel the dm is to set up the backdrop and the players tell me what they are doing. I get a negative feel about the whole thing so i almost want to say "you set off for the dungeon and arive there 2 days later and 'Action!' " but in a world where monters lurk around every bush and its a wilderness out there to put it the way i just described it, it sounds like they took a leisurely stroll through the woods of despair and their way to the dungeon of death. I also don't want to steam roll them throught the story i want to tell. Any tips? Also on the steam rolling thing, what is the balance between running everything by the rules (i.e. roll perception, you see nothing, roll perception, you see a beholder) and dictating you see nothing you see nothing oh! you found a beholder. with the see nothing, their may or may not be something there cause if everytime you ask for a perception roll they find something when they get a crappy roll or i tell them they found nothing they tend to metagame and dig deeper anyway causing me to add extra rolls where there really is nothing just to throw them off the trail. I end up having a lot of rolls which doesn't feel like it flows. [/QUOTE]
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