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Weem’s DM Tips for RP Prompting and Immersion
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<blockquote data-quote="weem" data-source="post: 5540107" data-attributes="member: 9470"><p>[MENTION=6669441]bryantsonnier[/MENTION] - See hussar's advice above, which is spot on.</p><p></p><p>Also, here are some quick ideas regarding how you might show them the forest is dangerous. Some can be simple, some more complex...</p><p></p><p><strong>Simple</strong></p><p></p><p>1) There could be corpses along the path</p><p></p><p>2) Large/ominous footprints spotted</p><p></p><p>3) Areas of the forest could be destroyed by what must have been something very large</p><p></p><p><strong>Dynamic situations</strong></p><p></p><p>I think of these as setting a small stage that the players can explore, which you can turn into something big, or leave static for effect.</p><p></p><p>An example might be that you describe to the players...</p><p></p><p><em>"After traveling for what must be hours at this point, your find yourself stepping into an opening in the woods... at the far side, perhaps 40 feet away, you spot 4 deer, 3 of which quickly dart away from you, but the 4th seems to have it's leg caught in a hunters trap"</em></p><p></p><p>The idea is simple... "trapped deer". However, you leave the rest of the details open and let the players actions determine how far you want to take it.</p><p></p><p>If they approach very carefully, perhaps investigating the clearing before getting closer, maybe that is enough (in your eyes) to demonstrate the danger of the woods. They were obviously very cautious not taking the woods for granted.</p><p></p><p>However, if they decide to shoot the deer from there, laughing and running over to it - perhaps you spring a trap on them. As they get closer they see that the trap is not a simple man-made trap, but rather one crudely made by who-knows-what. It might be at this point that they are ambushed. In this case, they get some combat (which you know this group likes) AND you demonstrate the danger of the woods. Perhaps they are not ambushed, but find something else... perhaps the deer is an illusion and as they get closer, they discover the remains of humans nearby, crudely buried under leaves and a thin layer of dirt. You could then ambush them OR, better yet, do nothing... let them worry now... "what is out here?"</p><p></p><p>The idea is, you throw something in their path and let them explore it, using their actions to determine whether or not you make more of it. Their actions may inspire an idea for you as well - something they might say or do might make you think of something to add, etc.</p></blockquote><p></p>
[QUOTE="weem, post: 5540107, member: 9470"] [MENTION=6669441]bryantsonnier[/MENTION] - See hussar's advice above, which is spot on. Also, here are some quick ideas regarding how you might show them the forest is dangerous. Some can be simple, some more complex... [B]Simple[/B] 1) There could be corpses along the path 2) Large/ominous footprints spotted 3) Areas of the forest could be destroyed by what must have been something very large [B]Dynamic situations[/B] I think of these as setting a small stage that the players can explore, which you can turn into something big, or leave static for effect. An example might be that you describe to the players... [I]"After traveling for what must be hours at this point, your find yourself stepping into an opening in the woods... at the far side, perhaps 40 feet away, you spot 4 deer, 3 of which quickly dart away from you, but the 4th seems to have it's leg caught in a hunters trap"[/I] The idea is simple... "trapped deer". However, you leave the rest of the details open and let the players actions determine how far you want to take it. If they approach very carefully, perhaps investigating the clearing before getting closer, maybe that is enough (in your eyes) to demonstrate the danger of the woods. They were obviously very cautious not taking the woods for granted. However, if they decide to shoot the deer from there, laughing and running over to it - perhaps you spring a trap on them. As they get closer they see that the trap is not a simple man-made trap, but rather one crudely made by who-knows-what. It might be at this point that they are ambushed. In this case, they get some combat (which you know this group likes) AND you demonstrate the danger of the woods. Perhaps they are not ambushed, but find something else... perhaps the deer is an illusion and as they get closer, they discover the remains of humans nearby, crudely buried under leaves and a thin layer of dirt. You could then ambush them OR, better yet, do nothing... let them worry now... "what is out here?" The idea is, you throw something in their path and let them explore it, using their actions to determine whether or not you make more of it. Their actions may inspire an idea for you as well - something they might say or do might make you think of something to add, etc. [/QUOTE]
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