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Weem's "Grade your DM-skills" Challenge...
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<blockquote data-quote="Fifth Element" data-source="post: 5185897" data-attributes="member: 48135"><p><strong><span style="font-size: 15px">A</span></strong></p><p><strong>Preparation/adventure design</strong>. I do a good job of drawing little bits and pieces from different published adventures, mixing them my own ideas and producing a coherent and interesting adventure or story.</p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"></span><strong><span style="font-size: 15px">B</span></strong></p><p><strong>Improvisation</strong>. Both in terms of on-the-fly rules interpretations and adapting to unexpected character actions, I'm fairly seamless here. It's rarely noticeable that I'm improvising. </p><p></p><p><strong><span style="font-size: 15px">C</span></strong></p><p><strong>World building</strong>. I put a pretty good job of making the world make sense. I'm not sure how much my players notice or care, but there you go.</p><p></p><p><strong><span style="font-size: 15px">D</span></strong></p><p><strong>Remembering small details</strong>. I'll often forget to include a detail I had intended to include, only to realize it afterward and curse. Sometimes it's important enough to squeeze in later, but generally it gets left behind.</p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"></span><strong><span style="font-size: 15px">F</span></strong></p><p><strong>Performance/characterization</strong>. While my NPCs have their motivations and quirks, when speaking in character they all sound pretty much the same. I'm no actor. Generally, my women sound like my men; my halflings sound like my giants.</p><p></p><p></p><p>All of these came into play in the last session I ran:</p><p></p><p>A. I took bits of a couple of things from Dungeon Delve, tied them into the party's current goal in the campaign, and set the whole thing in Hammerfast. It all worked together really well.</p><p></p><p>B. One of the characters is a changeling, and he came up with an on-the-spot plan to impersonate one NPC when talking to another, then vice-versa, in order to get some important information. It was an excellent idea, the conversations were fun to roleplay and the characters got more information than I had expected them to have at that point.</p><p></p><p>C. Things were going on around the party, regardless of whether they were involved with them or not. It should get interesting when the volcanic dragon rises from its slumber in two days (game time), since the players passed on all the hooks for that aspect of the adventure.</p><p></p><p>D. There were a couple of minor NPCs that I completey forgot about. They wouldn't have changed anything, but would have made it a bit more interesting.</p><p></p><p>F. I can't do voices. All the dwarves sounded alike, though I think we avoided any confusion as to who was speaking at any one time.</p><p></p><p>It was a great session. Five hours of 4E, and not a single fight or skill challenge!</p></blockquote><p></p>
[QUOTE="Fifth Element, post: 5185897, member: 48135"] [B][SIZE=4]A[/SIZE] Preparation/adventure design[/B]. I do a good job of drawing little bits and pieces from different published adventures, mixing them my own ideas and producing a coherent and interesting adventure or story. [SIZE=4] [/SIZE][B][SIZE=4]B[/SIZE] Improvisation[/B]. Both in terms of on-the-fly rules interpretations and adapting to unexpected character actions, I'm fairly seamless here. It's rarely noticeable that I'm improvising. [B][SIZE=4]C[/SIZE] World building[/B]. I put a pretty good job of making the world make sense. I'm not sure how much my players notice or care, but there you go. [B][SIZE=4]D[/SIZE] Remembering small details[/B]. I'll often forget to include a detail I had intended to include, only to realize it afterward and curse. Sometimes it's important enough to squeeze in later, but generally it gets left behind. [SIZE=4] [/SIZE][B][SIZE=4]F[/SIZE] Performance/characterization[/B]. While my NPCs have their motivations and quirks, when speaking in character they all sound pretty much the same. I'm no actor. Generally, my women sound like my men; my halflings sound like my giants. All of these came into play in the last session I ran: A. I took bits of a couple of things from Dungeon Delve, tied them into the party's current goal in the campaign, and set the whole thing in Hammerfast. It all worked together really well. B. One of the characters is a changeling, and he came up with an on-the-spot plan to impersonate one NPC when talking to another, then vice-versa, in order to get some important information. It was an excellent idea, the conversations were fun to roleplay and the characters got more information than I had expected them to have at that point. C. Things were going on around the party, regardless of whether they were involved with them or not. It should get interesting when the volcanic dragon rises from its slumber in two days (game time), since the players passed on all the hooks for that aspect of the adventure. D. There were a couple of minor NPCs that I completey forgot about. They wouldn't have changed anything, but would have made it a bit more interesting. F. I can't do voices. All the dwarves sounded alike, though I think we avoided any confusion as to who was speaking at any one time. It was a great session. Five hours of 4E, and not a single fight or skill challenge! [/QUOTE]
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