Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Weem's "Grade your DM-skills" Challenge...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sgt_Shock" data-source="post: 5190545" data-attributes="member: 85062"><p>A: Encounter Design</p><p>I love roleplaying. I love immersion. However, my strongest point definitely has to be encounter design. Creating a unique fight with tactical options is second nature to me. I prefer that my fights have a theme, and always avoid just throwing the PC's in a 30x30 room with orcs.</p><p></p><p>B: Improvisation</p><p>I may not be the quickest, but I find my ability to change a dungeon, town, or encounter at the last second incredibly useful. I've DM'd entire sessions with nothing more but vague ideas as preparation. I have told my players more than once, "If you knew how much stuff I made up on the spot, you'd either gape in awe or just throw things at me."</p><p></p><p>C: Mood-setting</p><p>Mood and immersion is my favorite part about DnD, but I'm simply alright at it. Maybe its our group's attitude and the amount of jokes and references we constantly make. Either way, I try to use description to the best of my ability, and cater to the player's mind's eye as often as I can.</p><p></p><p>D: Storyline</p><p>I've had compliments on my plots, but I am under no delusion how hard it is for me to come up with a coherent and interesting story. I'm giving myself a 'D' here because of the IMMENSE amount of time it takes me to form even a basic plot for my adventures.</p><p></p><p>F: Not enough PK's</p><p>I've never been told this, but I don't think I kill my players enough. I like to think this is because I fine-tune my encounters so much. However, history shows that players just don't die often enough in my campaigns. This is probably because of my reluctance to exclude one player by making him reroll his character he had so much emotional investment or get raised with less experience than the rest of the party and fall behind. However, my playgroup's recent switch to 4th (and its much more benevolent death system) has given me some leeway to be a bit more lethal with my adventures.</p></blockquote><p></p>
[QUOTE="Sgt_Shock, post: 5190545, member: 85062"] A: Encounter Design I love roleplaying. I love immersion. However, my strongest point definitely has to be encounter design. Creating a unique fight with tactical options is second nature to me. I prefer that my fights have a theme, and always avoid just throwing the PC's in a 30x30 room with orcs. B: Improvisation I may not be the quickest, but I find my ability to change a dungeon, town, or encounter at the last second incredibly useful. I've DM'd entire sessions with nothing more but vague ideas as preparation. I have told my players more than once, "If you knew how much stuff I made up on the spot, you'd either gape in awe or just throw things at me." C: Mood-setting Mood and immersion is my favorite part about DnD, but I'm simply alright at it. Maybe its our group's attitude and the amount of jokes and references we constantly make. Either way, I try to use description to the best of my ability, and cater to the player's mind's eye as often as I can. D: Storyline I've had compliments on my plots, but I am under no delusion how hard it is for me to come up with a coherent and interesting story. I'm giving myself a 'D' here because of the IMMENSE amount of time it takes me to form even a basic plot for my adventures. F: Not enough PK's I've never been told this, but I don't think I kill my players enough. I like to think this is because I fine-tune my encounters so much. However, history shows that players just don't die often enough in my campaigns. This is probably because of my reluctance to exclude one player by making him reroll his character he had so much emotional investment or get raised with less experience than the rest of the party and fall behind. However, my playgroup's recent switch to 4th (and its much more benevolent death system) has given me some leeway to be a bit more lethal with my adventures. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Weem's "Grade your DM-skills" Challenge...
Top