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Weem's "Grade your DM-skills" Challenge...
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5191456" data-attributes="member: 19675"><p><strong>A:</strong> Creative campaign & adventure plotlines- I have yet to fail at delivering interesting plotlines for the players to explore.</p><p></p><p><strong>B:</strong> Rules Knowledge- I've played a lot of systems, and while I do have some gaps and misunderstandings, the systems I play the most I've got locked down pretty well. At one point, I could design a HERO PC without the book, accurate to within 5% of its actual point total. A few sessions ago, a player asked the table in general about where a rule could be located, and I gave him the page number & book. When he went looking, it wasn't there...and then I told him that was the 3.5 page, and in the 3Ed book (in which he was looking) it was page ______, which was correct. (It was a rule I used a lot for my PCs.)</p><p></p><p><strong>C:</strong> Improv- I do it a lot, and I'm better than several guys in the group who also GM, but I know I could do better.</p><p></p><p><strong>D:</strong> Pacing- sometimes I don't push the players fast enough and I let the narrative bog down.</p><p></p><p><strong>F:</strong> Recognizing burnout- I usually don't recognize when I need to take a break from being behind the screen. Its killed a couple of my campaigns from players feeling the game was being poorly run. In one, I didn't realize exactly how I'd sapped the life out of a good plotline until after the story arc concluded, and I realized I'd built my own HR critters with a flawed mechanic that didn't match their fluff, making them too easy to defeat. Had I been at the top of my game, I doubt I'd have made that mistake.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5191456, member: 19675"] [B]A:[/B] Creative campaign & adventure plotlines- I have yet to fail at delivering interesting plotlines for the players to explore. [B]B:[/B] Rules Knowledge- I've played a lot of systems, and while I do have some gaps and misunderstandings, the systems I play the most I've got locked down pretty well. At one point, I could design a HERO PC without the book, accurate to within 5% of its actual point total. A few sessions ago, a player asked the table in general about where a rule could be located, and I gave him the page number & book. When he went looking, it wasn't there...and then I told him that was the 3.5 page, and in the 3Ed book (in which he was looking) it was page ______, which was correct. (It was a rule I used a lot for my PCs.) [B]C:[/B] Improv- I do it a lot, and I'm better than several guys in the group who also GM, but I know I could do better. [B]D:[/B] Pacing- sometimes I don't push the players fast enough and I let the narrative bog down. [B]F:[/B] Recognizing burnout- I usually don't recognize when I need to take a break from being behind the screen. Its killed a couple of my campaigns from players feeling the game was being poorly run. In one, I didn't realize exactly how I'd sapped the life out of a good plotline until after the story arc concluded, and I realized I'd built my own HR critters with a flawed mechanic that didn't match their fluff, making them too easy to defeat. Had I been at the top of my game, I doubt I'd have made that mistake. [/QUOTE]
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