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Weem's "Grade your DM-skills" Challenge...
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<blockquote data-quote="Super Pony" data-source="post: 5535579" data-attributes="member: 6669292"><p><strong>A: Immersion</strong> (linked to<em> F below...hang on it will make less sense after unsplain it</em>)</p><p>I dive in headfirst into the background and fluff of whatever setting I am running a game in. I do it so that I can have an easier time coming up with NPC's and plots that satisfy my versimilitude for the setting. Usually my players aren't knowledgeable enough to notice, but when they do I get wide eyes and "dude...how do you know all this crap?" I personally just love to provide a description of the what/when/who/how/why of the events transpiring in the world around the player characters. I <em>think</em> it stimulates good roleplay. I <em>know</em> it makes me an obsessive nerd.</p><p> </p><p><strong>B: Rules Knowledge</strong></p><p>I spend more time on fluff because it is easier to read. However, I do love me some rules. There are games where A and B switch for me but I tend to forget the small things and for that I give myself a solid B here.</p><p> </p><p><strong>C: Improv</strong></p><p>When I forget a plot point or encounter detail I roll with it. I have also been GM'ing for all of my adult life so I do a pretty fair job of herding cats and trying to keep the story somewhat together. That being said I have a tendency (due to my D ranking below) to run into situations requiring Improvisation more often than I should. I am also not above flat out flying off the handle and Rule 0'ing PC's until I get hit with soda cans. This is an area that I have been trying to be more efficient and improve on. 18.5 years of GM'ing makes for some pretty entrenched habits.</p><p> </p><p><strong>D: Preparation</strong></p><p>I am a PROcrastinator. I buy midnight oil by the 50gallon drum...and with OPEC charging so much...it hurts. I am also very revisionist in my preparation. I'll write something...then three days later I'll scrap it and do something else. I fiddle and fudge around with different aspects of a session and then go off on some tangent involving some silly bit of minutiae. Then >poof< its the day before a session and I'm typing encounter information up on my work computer and emailing it home to myself. Definitely need to work on this more...but it is hard having a fam, demanding job and this for a hobby. Hopefully by next year we can bump this rating up.</p><p> </p><p><strong>F: Mood</strong> </p><p>I do everything I can to immerse my players in a game. Handouts, play aids, even papier mache once. We're all "in it" cruising along and something happens that reminds me of a Futurama quote. Then someone chimes in and 15 minutes later we have come round the bend to mentioning something we read on CNN.com...oh wait what were we doing? THis tends to happen "too often." I also do this as a player...such an embarassing trait to be "that guy." Ah well it feels good to get it out there in public so I can be properly burned at the stake for derailing roleplaying sessions. So much for immersion.../facepalm. Oh well at least we have fun.</p></blockquote><p></p>
[QUOTE="Super Pony, post: 5535579, member: 6669292"] [B]A: Immersion[/B] (linked to[I] F below...hang on it will make less sense after unsplain it[/I]) I dive in headfirst into the background and fluff of whatever setting I am running a game in. I do it so that I can have an easier time coming up with NPC's and plots that satisfy my versimilitude for the setting. Usually my players aren't knowledgeable enough to notice, but when they do I get wide eyes and "dude...how do you know all this crap?" I personally just love to provide a description of the what/when/who/how/why of the events transpiring in the world around the player characters. I [I]think[/I] it stimulates good roleplay. I [I]know[/I] it makes me an obsessive nerd. [B]B: Rules Knowledge[/B] I spend more time on fluff because it is easier to read. However, I do love me some rules. There are games where A and B switch for me but I tend to forget the small things and for that I give myself a solid B here. [B]C: Improv[/B] When I forget a plot point or encounter detail I roll with it. I have also been GM'ing for all of my adult life so I do a pretty fair job of herding cats and trying to keep the story somewhat together. That being said I have a tendency (due to my D ranking below) to run into situations requiring Improvisation more often than I should. I am also not above flat out flying off the handle and Rule 0'ing PC's until I get hit with soda cans. This is an area that I have been trying to be more efficient and improve on. 18.5 years of GM'ing makes for some pretty entrenched habits. [B]D: Preparation[/B] I am a PROcrastinator. I buy midnight oil by the 50gallon drum...and with OPEC charging so much...it hurts. I am also very revisionist in my preparation. I'll write something...then three days later I'll scrap it and do something else. I fiddle and fudge around with different aspects of a session and then go off on some tangent involving some silly bit of minutiae. Then >poof< its the day before a session and I'm typing encounter information up on my work computer and emailing it home to myself. Definitely need to work on this more...but it is hard having a fam, demanding job and this for a hobby. Hopefully by next year we can bump this rating up. [B]F: Mood[/B] I do everything I can to immerse my players in a game. Handouts, play aids, even papier mache once. We're all "in it" cruising along and something happens that reminds me of a Futurama quote. Then someone chimes in and 15 minutes later we have come round the bend to mentioning something we read on CNN.com...oh wait what were we doing? THis tends to happen "too often." I also do this as a player...such an embarassing trait to be "that guy." Ah well it feels good to get it out there in public so I can be properly burned at the stake for derailing roleplaying sessions. So much for immersion.../facepalm. Oh well at least we have fun. [/QUOTE]
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