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Weem's "Grade your DM-skills" Challenge...
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<blockquote data-quote="Quickleaf" data-source="post: 5536000" data-attributes="member: 20323"><p>What a great thread! Glad you brought it back weem <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><span style="font-size: 15px">A - NPCs</span></p><p>Several times I've been told how I really bring NPCs to life and make them unique. I remember one player saying " You must have a whole closet of personalities up there." Guess he was right!</p><p></p><p><span style="font-size: 15px">B - Encounters</span></p><p>Whether it's on the fly or in advance I come up with interesting encounters that engage the players on multiple levels. I've even come up with puzzles on the fly in my more inspired moments as DM.</p><p></p><p><span style="font-size: 15px">C - Description</span></p><p>By description I mean evocative 'boxed text' whether prepared or improvised. It's just that I am sensitive to the Player's engagement levels, so when one or two players are distracted I lose my thunder. It's ironic because my writing style is very imagist.</p><p></p><p><span style="font-size: 15px">D - Rules Expertise</span></p><p>A rules expert I am not. As long as they're not too annoying, I actually prefer to game with a rules lawyer at the table. It helps keep me consistent and frees me up to focus on the story.</p><p></p><p><span style="font-size: 15px">F - Killing PCs</span></p><p>I'll join the chorus that I'm not a killer DM. The farthest from it! I can't remember the las time I killed a PC. No matter how tough I try to be, I'm rooting for the PCs secretly. Shh, don't tell. ;?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5536000, member: 20323"] What a great thread! Glad you brought it back weem :) [size=4]A - NPCs[/size] Several times I've been told how I really bring NPCs to life and make them unique. I remember one player saying " You must have a whole closet of personalities up there." Guess he was right! [size=4]B - Encounters[/size] Whether it's on the fly or in advance I come up with interesting encounters that engage the players on multiple levels. I've even come up with puzzles on the fly in my more inspired moments as DM. [size=4]C - Description[/size] By description I mean evocative 'boxed text' whether prepared or improvised. It's just that I am sensitive to the Player's engagement levels, so when one or two players are distracted I lose my thunder. It's ironic because my writing style is very imagist. [size=4]D - Rules Expertise[/size] A rules expert I am not. As long as they're not too annoying, I actually prefer to game with a rules lawyer at the table. It helps keep me consistent and frees me up to focus on the story. [size=4]F - Killing PCs[/size] I'll join the chorus that I'm not a killer DM. The farthest from it! I can't remember the las time I killed a PC. No matter how tough I try to be, I'm rooting for the PCs secretly. Shh, don't tell. ;? [/QUOTE]
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