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weem's Quick Combat Sheet (Download Included)
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<blockquote data-quote="weem" data-source="post: 5095713" data-attributes="member: 9470"><p>This is a sheet I made a while back to fit my play style - thought I would share for anyone interested. Here is a screenshot of one filled out as a sample, using info from my goblin assassin character...</p><p></p><p><img src="http://www.theweem.com/wp-content/uploads/2010/07/combat_sheet_screen.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><a href="http://www.theweem.com/2010/07/01/weems-4e-dd-combat-sheet/" target="_blank">Click here</a> to see the full (pdf) version of the sample above.</p><p></p><p><strong><span style="font-size: 15px">What is this?</span></strong></p><p></p><p>So basically, I (and many others) tend to look back after a combat and say "Damn, I forgot to use X" or "Damn, I forgot I could have done Y when they hit me". So, I made a sheet that organizes the information into 2 primary areas. Am I defending, or am I attacking. Then, within those areas, I have all the things I can do, but not listed as the name of the power (for example) but rather WHAT IT DOES.</p><p></p><p>So, for example, instead of putting "Agile Recovery", I put "Stand from prone"... or instead of "Slayers Escape", I put "Port 5 and become INVIS".</p><p></p><p>In the heat of combat, the names of powers and abilities often times don't mean anything to me. My eyes glaze over them. This way, I quickly see what can be done and I know right away if I want to do that.</p><p></p><p>I also scribble in colors representing the action (@will, encounter, daily etc).</p><p></p><p>The information is also laid out in steps that help identify things I should be looking at first.</p><p></p><p>Under the picture you will see a section called "Always Ready" - these are for abilities that can be used whenever (for the most part).</p><p></p><p>In the "Defending" section, the DM is going to ask if they hit me with a roll, so those numbers are first. Below that is information needed if he hits... this makes me work down through resists, temp hp's, saves, etc before getting down to my HP so I don't miss anything on the way. Then, next to that are things I can use when I am hit.</p><p></p><p>The same goes with the "Attacking" section below that.</p><p></p><p></p><p>Anyway, this sheet has been awesome for me, and for those I play with (and run games for) so I thought I would drop it in here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>***UPDATE***</p><p></p><p>This file has been moved - you can get it here - <a href="http://www.theweem.com" target="_blank">theweem.com</a></p></blockquote><p></p>
[QUOTE="weem, post: 5095713, member: 9470"] This is a sheet I made a while back to fit my play style - thought I would share for anyone interested. Here is a screenshot of one filled out as a sample, using info from my goblin assassin character... [IMG]http://www.theweem.com/wp-content/uploads/2010/07/combat_sheet_screen.jpg[/IMG] [URL="http://www.theweem.com/2010/07/01/weems-4e-dd-combat-sheet/"]Click here[/URL] to see the full (pdf) version of the sample above. [B][SIZE="4"]What is this?[/SIZE][/B] So basically, I (and many others) tend to look back after a combat and say "Damn, I forgot to use X" or "Damn, I forgot I could have done Y when they hit me". So, I made a sheet that organizes the information into 2 primary areas. Am I defending, or am I attacking. Then, within those areas, I have all the things I can do, but not listed as the name of the power (for example) but rather WHAT IT DOES. So, for example, instead of putting "Agile Recovery", I put "Stand from prone"... or instead of "Slayers Escape", I put "Port 5 and become INVIS". In the heat of combat, the names of powers and abilities often times don't mean anything to me. My eyes glaze over them. This way, I quickly see what can be done and I know right away if I want to do that. I also scribble in colors representing the action (@will, encounter, daily etc). The information is also laid out in steps that help identify things I should be looking at first. Under the picture you will see a section called "Always Ready" - these are for abilities that can be used whenever (for the most part). In the "Defending" section, the DM is going to ask if they hit me with a roll, so those numbers are first. Below that is information needed if he hits... this makes me work down through resists, temp hp's, saves, etc before getting down to my HP so I don't miss anything on the way. Then, next to that are things I can use when I am hit. The same goes with the "Attacking" section below that. Anyway, this sheet has been awesome for me, and for those I play with (and run games for) so I thought I would drop it in here ;) ***UPDATE*** This file has been moved - you can get it here - [URL="http://www.theweem.com"]theweem.com[/URL] [/QUOTE]
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