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"Weenie List" of Ubiquitous & Popular Magic Items
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<blockquote data-quote="Acmite" data-source="post: 191086" data-attributes="member: 183"><p><strong>I goofed</strong></p><p></p><p></p><p></p><p>Sigh. I'm sorry. My comments came off way more harsh than I intended. I get frustrated when I hear repeated complaints about "flaws" in the d20 system, especially supposed threats to balance, based on erroneous information or assumptions. I saw one error here, and like a spaz I jumped down your throat.</p><p></p><p>Sorry.</p><p></p><p>Normally I'm an easy going guy--I don't know what prompted me to respond the way I did (although watching Caliban get attacked in another thread got my blood boiling, so that might be the source).</p><p></p><p>I'll take your <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> at face value and move on. </p><p></p><p>The advantages of having a Ring of Jumping and Boots of S&S stack in my opinion pose absolutely no threat to game balance. The jump ability is not inherently powerful (although a creative character could find some way to take extraordinary advantage of it, I suppose), nor is it particularly versatile. Certainly not as versatile as Flying.</p><p></p><p>So far, I've found that the only "Must have" item is a Heward's Handy Haversack for two reasons: 1. It only weighs 5 pounds, which makes it a much more attractive item to characters of low strength than a Bag of Holding. 2. The Errata. A free action? Who wouldn't want this?! BTW, the way I deal with it (as does my current DM) is that it does NOT grant free quick draw. A weapon must be properly "equipped" to be used properly--the Haversack allows you to place the item in your hand as a free action, but you still require a MEA (or you can combine it with a MEA if you have a BAB of +1 or greater) to "arm" the weapon. This greatly decreases the "munchkin" factor commonly associated with the Haversack post-errata.</p></blockquote><p></p>
[QUOTE="Acmite, post: 191086, member: 183"] [b]I goofed[/b] Sigh. I'm sorry. My comments came off way more harsh than I intended. I get frustrated when I hear repeated complaints about "flaws" in the d20 system, especially supposed threats to balance, based on erroneous information or assumptions. I saw one error here, and like a spaz I jumped down your throat. Sorry. Normally I'm an easy going guy--I don't know what prompted me to respond the way I did (although watching Caliban get attacked in another thread got my blood boiling, so that might be the source). I'll take your ;) at face value and move on. The advantages of having a Ring of Jumping and Boots of S&S stack in my opinion pose absolutely no threat to game balance. The jump ability is not inherently powerful (although a creative character could find some way to take extraordinary advantage of it, I suppose), nor is it particularly versatile. Certainly not as versatile as Flying. So far, I've found that the only "Must have" item is a Heward's Handy Haversack for two reasons: 1. It only weighs 5 pounds, which makes it a much more attractive item to characters of low strength than a Bag of Holding. 2. The Errata. A free action? Who wouldn't want this?! BTW, the way I deal with it (as does my current DM) is that it does NOT grant free quick draw. A weapon must be properly "equipped" to be used properly--the Haversack allows you to place the item in your hand as a free action, but you still require a MEA (or you can combine it with a MEA if you have a BAB of +1 or greater) to "arm" the weapon. This greatly decreases the "munchkin" factor commonly associated with the Haversack post-errata. [/QUOTE]
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