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WEG D6 System: Worth it?
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<blockquote data-quote="jdrakeh" data-source="post: 2731829" data-attributes="member: 13892"><p>That's where my love affair with D6 started - my friend Keith DeBrau ran a two year Star Wars campaign with a bit of gonzo surrealism thrown it. My character, for instance, was a bounty hunter who had a symbiotic 'suit' of alien armor not unlike Venom's (yes, <em>that</em> Venom). I loved it. I had to make Willpower control rolls and everything when I wanted to react in accordance with my own better judgement. </p><p></p><p>Which brings me to what I liked most about D6. Simple customization. That Venom-like character? As a complete newb to the system, I created the <em>whole</em> character (willpower roll mechanic, special abilities, and all) in a little under 15 minutes. It's incredibly simple to build <em>any</em> kind of character in D6. This flexibility in character generation has always been a huge selling point for me where D6 System games were concerned. </p><p></p><p></p><p></p><p>That's a valid criticism - the system is designed to be cinematic, not anally detail-oriented. If the thing that somebody likes most about roleplaying is insanely detailed resource management, they'll not have a lot of fun with D6 System games. If, on the other hand, the thing that somebody likes most about roleplaying is fast-paced adventure, then they should feel right at home with a copy of the D6 System in their hand.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 2731829, member: 13892"] That's where my love affair with D6 started - my friend Keith DeBrau ran a two year Star Wars campaign with a bit of gonzo surrealism thrown it. My character, for instance, was a bounty hunter who had a symbiotic 'suit' of alien armor not unlike Venom's (yes, [i]that[/i] Venom). I loved it. I had to make Willpower control rolls and everything when I wanted to react in accordance with my own better judgement. Which brings me to what I liked most about D6. Simple customization. That Venom-like character? As a complete newb to the system, I created the [i]whole[/i] character (willpower roll mechanic, special abilities, and all) in a little under 15 minutes. It's incredibly simple to build [i]any[/i] kind of character in D6. This flexibility in character generation has always been a huge selling point for me where D6 System games were concerned. That's a valid criticism - the system is designed to be cinematic, not anally detail-oriented. If the thing that somebody likes most about roleplaying is insanely detailed resource management, they'll not have a lot of fun with D6 System games. If, on the other hand, the thing that somebody likes most about roleplaying is fast-paced adventure, then they should feel right at home with a copy of the D6 System in their hand. [/QUOTE]
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