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General Tabletop Discussion
*Pathfinder & Starfinder
weigh in: damage effects at bloodied and below
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<blockquote data-quote="lyle.spade" data-source="post: 4708162" data-attributes="member: 30042"><p>I've been thinking of trying out a graduated system of damage effects, in order to inject some penalty for taking damage. I recognize how abstract HP are, but I can't help but think that some sort of penalty to rolls when you're below bloodied is appropriate.</p><p></p><p>Here's my idea: at bloodied, all skill, ability, and power rolls for a PC are -2. Upon hitting the value of that PC's healing surge, the penalty increases to -5. I picked those numbers because -2 is the standard DM's fiat penalty, and it's also expressed in some combat modifiers, like concealment. I took -5 for similar reasons -- it's a value expressed by other modifiers, and represents a significant step up from -2.</p><p></p><p>I've never been a huge fan of "you're fine...you're fine...you're fine...you're incapacitated!" damage systems, but I don't like a lot of housekeeping, either. I thought that this would be easy system to manage, since it relies on known characteristics and is based off accepted modifier numbers.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="lyle.spade, post: 4708162, member: 30042"] I've been thinking of trying out a graduated system of damage effects, in order to inject some penalty for taking damage. I recognize how abstract HP are, but I can't help but think that some sort of penalty to rolls when you're below bloodied is appropriate. Here's my idea: at bloodied, all skill, ability, and power rolls for a PC are -2. Upon hitting the value of that PC's healing surge, the penalty increases to -5. I picked those numbers because -2 is the standard DM's fiat penalty, and it's also expressed in some combat modifiers, like concealment. I took -5 for similar reasons -- it's a value expressed by other modifiers, and represents a significant step up from -2. I've never been a huge fan of "you're fine...you're fine...you're fine...you're incapacitated!" damage systems, but I don't like a lot of housekeeping, either. I thought that this would be easy system to manage, since it relies on known characteristics and is based off accepted modifier numbers. Thoughts? [/QUOTE]
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weigh in: damage effects at bloodied and below
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