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General Tabletop Discussion
*Pathfinder & Starfinder
weigh in: damage effects at bloodied and below
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4710694" data-attributes="member: 82106"><p>I dunno, but the more I think about this the less I want to subject my players to that kind of death spiral mechanic. Chances are once they're bloodied they are in a tough fight and if their opponents already have the edge then all of a sudden the battle becomes virtually hopeless.</p><p></p><p>It also has a disproportionate affect on defenders because it is FAR more likely that the fighter standing at the front of the party is going to be bloodied. In fact it is pretty close to guaranteed your fighter is going to be bloodied in every non-trivial combat, usually they'll be down close to 0 HP unless the encounter is trivially easy. So it almost turns into a -2 to hit for fighters, which is not really especially cool.</p><p></p><p>The original version also seems much too harsh to me. -2 is a pretty serious penalty in any tough battle. -5 is virtually 'combat ineffective' in such a situation. I'd definitely tone it WAY down if you do it at all. Like -1 at 1/4 of full HP and thats it. At the very least I'd allow some kind of endurance or healing check to allow disregarding the penalty.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4710694, member: 82106"] I dunno, but the more I think about this the less I want to subject my players to that kind of death spiral mechanic. Chances are once they're bloodied they are in a tough fight and if their opponents already have the edge then all of a sudden the battle becomes virtually hopeless. It also has a disproportionate affect on defenders because it is FAR more likely that the fighter standing at the front of the party is going to be bloodied. In fact it is pretty close to guaranteed your fighter is going to be bloodied in every non-trivial combat, usually they'll be down close to 0 HP unless the encounter is trivially easy. So it almost turns into a -2 to hit for fighters, which is not really especially cool. The original version also seems much too harsh to me. -2 is a pretty serious penalty in any tough battle. -5 is virtually 'combat ineffective' in such a situation. I'd definitely tone it WAY down if you do it at all. Like -1 at 1/4 of full HP and thats it. At the very least I'd allow some kind of endurance or healing check to allow disregarding the penalty. [/QUOTE]
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weigh in: damage effects at bloodied and below
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