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<blockquote data-quote="CroBob" data-source="post: 5695203" data-attributes="member: 6683307"><p>I completely disagree with feats not granting bonuses. However, I do agree they should never, ever give out untyped bonuses, because that's where power creep comes in. The more feats you get, the circumstantial and untyped bonuses you get, which means every time a new set of feats is made, the power creep... creeps.</p><p></p><p>On that note, though, there should not be "replacement" feats. That is, there should not be a cool feat for heroic tier, but there's a paragon tier feat that does either the same with additional bonuses or simply bigger bonuses. If the tier idea remains, simply have each feat give "heroic" or "paragon" bonus, so that higher tier feats still give you more than your heroic feats do, but there is no overlap.</p><p></p><p>Otherwise, I think feats are fine the way they are, not counting "the feat tax". Feats are kind of like cool extra things. You should not have to take a specific feat just to keep up with the power curve. All feats should be viable in whatever situation they're designed for, but not so viable that they're necessary.</p><p></p><p>I am a bit angry about cross-classing. Sure, 3.5 had far too much, but making up for it with far too little is no answer. Multi-classing should not be an essential aspect of character design, but nor should it make the character sub-par. I can't claim I know exactly how to accomplish this, but if multiclassing is done through feats, make each feat for the cross-classing abilities just as good as any other feat someone might want to take. Maybe allow a new class feature to be purchased via feat from the class you're multied into. That's what my house rules do.</p></blockquote><p></p>
[QUOTE="CroBob, post: 5695203, member: 6683307"] I completely disagree with feats not granting bonuses. However, I do agree they should never, ever give out untyped bonuses, because that's where power creep comes in. The more feats you get, the circumstantial and untyped bonuses you get, which means every time a new set of feats is made, the power creep... creeps. On that note, though, there should not be "replacement" feats. That is, there should not be a cool feat for heroic tier, but there's a paragon tier feat that does either the same with additional bonuses or simply bigger bonuses. If the tier idea remains, simply have each feat give "heroic" or "paragon" bonus, so that higher tier feats still give you more than your heroic feats do, but there is no overlap. Otherwise, I think feats are fine the way they are, not counting "the feat tax". Feats are kind of like cool extra things. You should not have to take a specific feat just to keep up with the power curve. All feats should be viable in whatever situation they're designed for, but not so viable that they're necessary. I am a bit angry about cross-classing. Sure, 3.5 had far too much, but making up for it with far too little is no answer. Multi-classing should not be an essential aspect of character design, but nor should it make the character sub-par. I can't claim I know exactly how to accomplish this, but if multiclassing is done through feats, make each feat for the cross-classing abilities just as good as any other feat someone might want to take. Maybe allow a new class feature to be purchased via feat from the class you're multied into. That's what my house rules do. [/QUOTE]
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