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<blockquote data-quote="CroBob" data-source="post: 5695256" data-attributes="member: 6683307"><p>That's kind of how feats and skills developed. In 2nd edition, there were "Weapon Proficiencies" and "Non-Weapon Proficiencies". The latter became skills, the prior became feats, with third edition. I can't claim I like it too much when the mechanics of the game get involved with role-playing. I consider it a good idea to get rid of most crafting skills, for example. It makes no sense for a 20th-level rogue to be a supreme chef through fighting monsters, and the level 10 commoner chef (a damned high level, considering the dude's a commoner (3rd edition rules, btw)) , whom spends his entire life as an apprentice chef and then a full chef, is a less good chef.</p><p></p><p>The only reason that I think insight, bluff, diplomacy and other such skills should remain is because it'd be difficult to adjudicate who's a better liar or teller of when someone's hiding something through role-playing alone.</p><p></p><p>At any rate, Perhaps a specifically bonus "skill feat" every fourth level or so would add something to the game. There would no longer be a choice between skill augmentation and increased combat effectiveness, a dichotomy I oppose.</p></blockquote><p></p>
[QUOTE="CroBob, post: 5695256, member: 6683307"] That's kind of how feats and skills developed. In 2nd edition, there were "Weapon Proficiencies" and "Non-Weapon Proficiencies". The latter became skills, the prior became feats, with third edition. I can't claim I like it too much when the mechanics of the game get involved with role-playing. I consider it a good idea to get rid of most crafting skills, for example. It makes no sense for a 20th-level rogue to be a supreme chef through fighting monsters, and the level 10 commoner chef (a damned high level, considering the dude's a commoner (3rd edition rules, btw)) , whom spends his entire life as an apprentice chef and then a full chef, is a less good chef. The only reason that I think insight, bluff, diplomacy and other such skills should remain is because it'd be difficult to adjudicate who's a better liar or teller of when someone's hiding something through role-playing alone. At any rate, Perhaps a specifically bonus "skill feat" every fourth level or so would add something to the game. There would no longer be a choice between skill augmentation and increased combat effectiveness, a dichotomy I oppose. [/QUOTE]
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