Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Weighing in on 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 5695333" data-attributes="member: 22424"><p>For feats, I would make these <em>all</em> small, untyped always-on bonuses. But vastly reduce the number of feats available - it should actually be possible to include every <em>possible</em> feat in the first PHB. Then, as suggested upthread, introduce talents that modify a character's powers - effectively siloing the numerical feats from the power-adjusting feats.</p><p></p><p>For magic items, I would have 'trinkets' that are low-power single-use items (3e wands, scrolls and potions), and 'artifacts' that are essentially 4e artifacts (but with a wider range of power levels, and with the rules assuming that PCs won't get them). Drop all the items in between, and <em>drop any item that gives a bonus to rolls</em>. Magic items should give the characters new powers, not make them better at the powers they already have.</p><p></p><p>But... I would also have an Artifice power source in the core, covering the Alchemist archetype, the Eberron-style Artificer, the steampunk-style Mad Scientist, and so on. But, perhaps most crucially, this also gives us 'signature items' and/or "Weapons of Legacy" (or 4e's auto-levelling items) - by having the character multiclass into this power source.</p><p></p><p>For skills, I would drop skill training (making most skills just attibute checks) but keep the Skill Focus feat almost unchanged (probably a lower bonus). Likewise, have races continue to give small bonuses, and instead of class skills have classes also give a small bonus. But, other than adding back a small number of missing skills (Ride, Craft, Perform, Linguistics), and replacing History with a wider Academics skill (covering history, but also knowledge of art, heraldry, and other assorted lore), skills in general are actually just fine.</p></blockquote><p></p>
[QUOTE="delericho, post: 5695333, member: 22424"] For feats, I would make these [i]all[/i] small, untyped always-on bonuses. But vastly reduce the number of feats available - it should actually be possible to include every [i]possible[/i] feat in the first PHB. Then, as suggested upthread, introduce talents that modify a character's powers - effectively siloing the numerical feats from the power-adjusting feats. For magic items, I would have 'trinkets' that are low-power single-use items (3e wands, scrolls and potions), and 'artifacts' that are essentially 4e artifacts (but with a wider range of power levels, and with the rules assuming that PCs won't get them). Drop all the items in between, and [i]drop any item that gives a bonus to rolls[/i]. Magic items should give the characters new powers, not make them better at the powers they already have. But... I would also have an Artifice power source in the core, covering the Alchemist archetype, the Eberron-style Artificer, the steampunk-style Mad Scientist, and so on. But, perhaps most crucially, this also gives us 'signature items' and/or "Weapons of Legacy" (or 4e's auto-levelling items) - by having the character multiclass into this power source. For skills, I would drop skill training (making most skills just attibute checks) but keep the Skill Focus feat almost unchanged (probably a lower bonus). Likewise, have races continue to give small bonuses, and instead of class skills have classes also give a small bonus. But, other than adding back a small number of missing skills (Ride, Craft, Perform, Linguistics), and replacing History with a wider Academics skill (covering history, but also knowledge of art, heraldry, and other assorted lore), skills in general are actually just fine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Weighing in on 5e
Top