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<blockquote data-quote="blalien" data-source="post: 5695445" data-attributes="member: 41954"><p>While I'm at it, I'm really sick of the complaints that Wizards doesn't listen to its real fans, aka you and the particular people who agree with you. The people who complain on forums make up about one percent of the fan base, and that's being generous. I can guarantee you that Wizards thoroughly market tests every book they release. If Wizards makes a major decision, they did it because that's what the majority of the market asked for. Since 4e was released, Wizards hasn't made any truly bad decisions. The way they handled Essentials wasn't perfect, but they did it because <em>that's what people asked for</em>, a version of D&D that was more similar to 3.5 and more accessible to new players. If Wizards isn't doing what you want, stop complaining and go make your own RPG that's exactly the way you like it.</p><p></p><p>As for the ascending math, when 4th edition first released, I questioned the point of the +1 per 2 levels bonus. If the players had it, and the monsters had it, it just cancels out. But that assumes players only face monsters that are their own level. What if the DM is running an open-world game, and the players have a choice of fighting goblins or demons? There has to be some mechanical indication that the demons are going to be a harder fight than the goblins.</p><p></p><p>If it really bothers you, there's an easy fix. Get rid of the +1 per 2 level bonus. Ban all feats that provide a flat bonus to attacks, defense, or skills. Equipment still have their special abilities but do not give a bonus to attack or defense. Then for every monster, subtract a value equal to the party level from their attacks and defenses. You will end up with something that is mechanically identical to 4e but with smaller numbers.</p></blockquote><p></p>
[QUOTE="blalien, post: 5695445, member: 41954"] While I'm at it, I'm really sick of the complaints that Wizards doesn't listen to its real fans, aka you and the particular people who agree with you. The people who complain on forums make up about one percent of the fan base, and that's being generous. I can guarantee you that Wizards thoroughly market tests every book they release. If Wizards makes a major decision, they did it because that's what the majority of the market asked for. Since 4e was released, Wizards hasn't made any truly bad decisions. The way they handled Essentials wasn't perfect, but they did it because [I]that's what people asked for[/I], a version of D&D that was more similar to 3.5 and more accessible to new players. If Wizards isn't doing what you want, stop complaining and go make your own RPG that's exactly the way you like it. As for the ascending math, when 4th edition first released, I questioned the point of the +1 per 2 levels bonus. If the players had it, and the monsters had it, it just cancels out. But that assumes players only face monsters that are their own level. What if the DM is running an open-world game, and the players have a choice of fighting goblins or demons? There has to be some mechanical indication that the demons are going to be a harder fight than the goblins. If it really bothers you, there's an easy fix. Get rid of the +1 per 2 level bonus. Ban all feats that provide a flat bonus to attacks, defense, or skills. Equipment still have their special abilities but do not give a bonus to attack or defense. Then for every monster, subtract a value equal to the party level from their attacks and defenses. You will end up with something that is mechanically identical to 4e but with smaller numbers. [/QUOTE]
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